Tab consolidating items made in other mods by Hiladdar. There is an option to remove cliffs from the start up map. Also there are some researchable improvements to character, and new radars, repair packs, and lamps.
This mod covers mostly the player character, and some items which don't really have a good fit with other modules.
A new tab, moving all items and entities from my other mods are consolidated in their own tab, cleaning up the vanilla menu system.
This mod adds the following researchable attribute improvements to the player:
Character slots
Character mining speed
Character crafting speed
Two new more powerful lamps and two new repair packs are added to the game. Two new radars, the first has twice the active scanning radii and half the passive scanning radii. The second one has one third the active scanning radii, and three times the passive radii.
Finally, the player has the option to start a game with no cliffs on the map, with cliffs generated normally with newly generated chunks.
About me:
I have started porting mods originally created by Hiladdar to Factorio 2.0.
I am new to mod porting and Lua development, so progress may be slower than usual and some bugs may occur during the transition. My goal is to preserve the original spirit and functionality of these mods while adapting them to the new version of the game.
Please feel free to report bugs or issues you encounter — constructive feedback is greatly appreciated and will help improve future updates.