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Mods introducing new content into the game.
My orginal idea was to disable weapons that are not physical/explosive... Then I added settings to tweak what weapons you want to block. Use default settings for ultimate brute force challenge! Or adjust what weapons you want to ban/keep in your game. Todo list: -tesla turret support... But they depend on destroyer capsules and that's mess. I had no time for that now. -add all weapon systems... Maybe if I will have a lot of time...
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Requires that railguns be supplied cold fluoroketone for proper operation.
Mods introducing new content into the game.
Official all in One Stellar Horizon modpack, check optionnal mods and you must install optionnal mod in SH core!
Collections of mods with tweaks to make them work together.
Official all in One Stellar Horizon complete experience modpack, Stellar Horizons for customization this is the easy complete installation method for having optionnal mandatory. You still have to check stellar hrorrizons core!
Collections of mods with tweaks to make them work together.
This mod adds a new planet to Space Age: Erimos Prime — a wave defense survival adventure awaits! *WIP* - testing phase
Scenarios, maps, and puzzles.
Easy shortcut to remove biter's corpses around the player. Press BACKSPACE and clear corpses/ruins around you. Fully customizable at runtime per-player.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Turrets take time to start up. They can be overclocked to start up much faster, at the cost of damage upon starting up.
Small changes concerning balance, gameplay, or graphics.
Cubeine - a novel substance that can be extracted from certain plant and has excellent fuel and catalytic properties. Grow, harvest, extract and exploit it for your needs with this mod's advanced technologies.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods introducing new content into the game.
Compatibility fixes for Plutonium Energy, forked to add proper graphics/ammo/bomb/rocket variant for Krastorio 2 and fix Space Exploration support
Collections of mods with tweaks to make them work together.
Fork of abandoned mod Rampant Arsenal. Ported to Factorio 2.0 Adds a variety of weapons to wage war. Adds Additional Turrets, Ammo Types, Landmines, Equipment, Capsules, Walls, Vehicles. Origninal mod is Rampant Arsenal https://mods.factorio.com/mod/RampantArsenal?from=search
Mods introducing new content into the game.
Part of the Stellar Horizons modpack, the Military module transforms combat in Factorio into a diverse, tactical, and ever-escalating battlefield. This pack introduces advanced turrets, powerful vehicles, enhanced defenses, and smarter, deadlier enemies to keep your factories on edge.
Collections of mods with tweaks to make them work together.
Small changes concerning balance, gameplay, or graphics.
Adds shooting speed research for Tesla weapons from the Space Age DLC.
Small changes concerning balance, gameplay, or graphics.