Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
This mod is called the MOTD (Message of the Day) and this text normally provides a bit of information related to the server. Make a custom MOTD for your Factorio server now. support multicolor. eg message: Welcome to my server. No need to restart the server after changing the settings text.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Adds mining robots and a robot mining site which can be configured to mine nearby resources
Mods introducing new content into the game.
ΠΠ°ΠΌΠ΅Π½ΡΠ΅Ρ ΡΡΠ°Π½Π΄Π°ΡΡΠ½ΡΠ΅ Π·Π²ΡΠΊΠΈ ΠΏΠΎΠ΅Π·Π΄ΠΎΠ², Π½Π° Π·Π²ΡΠΊΠΈ ΠΈΠ· ΡΠ΅Π°Π»ΡΠ½ΠΎΠΉ ΠΆΠΈΠ·Π½ΠΈ.
This mod adds the ability to change the construction and logistic drones' speed and consumption via settings.
Mods introducing new content into the game.
Mod Mash Splinter for Logistics, includes 2 higher tiers belts and mini loaders, snapping and wagon support
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Mods introducing new content into the game.
This mod will likely be useless to you unless you play on xDay Server. Various fixes for conflicting mods running on xDay Server.
Small changes concerning balance, gameplay, or graphics.
Added Krastorio 2 Support ***Original by : bk0 *** Efficient Everything - Mine less / Less Furnaces / Less Refineries / Less Assemblers. Instead of 1, get 10. Supports all modded items.
Mods introducing new content into the game.
Changes roboports recipes to use batteries and copper cable as ingredients instead of cogs, and less advanced electronics and steel
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Blimps, airships, aerostats, whatever you wanna call them... Author: SPolygon. This mod updated by ZwerOxotnik Use also https://mods.factorio.com/mod/adamo-blimp ;) Anyone can translate the mod on Crowdin. https://crowdin.com/project/factorio-mods-localization
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Core for planner series of mods. Original by bob809 Will be deprecated if bob809 updates their version.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds robots made with uranium fuel cells that do not need to recharge. Match Krastorio2 robot speeds if applicable.
Mods introducing new content into the game.