Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Gives modules different shapes. Helps if you're having trouble discerning them by color or just like fun shapes.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Raises the maximum number of qualities displayed as buttons (before it becomes a dropdown). Requires 2.0.57 (experimental as of 2025-06-20)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Added electric boiler and electric heating tower
Mods introducing new content into the game.
Scenarios, maps, and puzzles.
Zzhora is a Gleba & Vulcanus replacement to be used as part of the Solar System++ and Journey projects. It uniquely blends mechanics from both planet production mechanisms together using agriculture to produce the planet's calcite and carbon.
Mods introducing new content into the game.
Adds the planet Hexalith, a T3 planet designed to be used in non-Nauvis starts or post-game fun where you squish a lot of bugs.
Mods introducing new content into the game.
This mod adds in a planet Nekohaven. A lush planet with hidden dangers.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Logistic Reactors will use bots to request fuel and remove spent fuel. Port of Logistic Reactors by Mylon
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Shift Left/Right clicking entities will attempt to copy the rotation of the entities.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Do you want a challenge to always have a look at your base builds? Any machine will have a fixed quality! There will be chaos on yours belts...
Small changes concerning balance, gameplay, or graphics.
Adds an infinite world generation preset to Factorio with optional support for Bob's Mods.
Large total conversion mods.
The official Expensive Mode from Factorio 1.1. If Space Age is installed, certain Space Age recipes are made more expensive following the same philosophy as the original game. Expensive crafting means more ore used and pollution generated, so you may wish to adjust map settings accordingly.
Small changes concerning balance, gameplay, or graphics.
This mod enables the spoilage of all science packs - each will spoil to a material they were crafted from.
Scenarios, maps, and puzzles.
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.