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Mods introducing new content into the game.
The synaptic assembler is a balanced building to craft specific recipes very efficiently.
Mods introducing new content into the game.
Requires that railguns be supplied cold fluoroketone for proper operation.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
The cloning vat handles cloning related duties. Best used as a base for other mods.
Mods introducing new content into the game.
Beat the game after disabling rare metal ore deposits in map generation settings.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
When a stop, whose name contains a given pattern, is added to the train schedule, add user-defined wait conditions to it.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod will reskin the base game assembling machines, the new skin has a status indicator light, animated destruction and masks for both icons and entity. There is a hidden setting that can be used to disable the reskin. For information on how to disable the reskin see the settings-updates.txt file in this mod folder. The setting is so other mod creators can use the graphics in this mod for custom machines.
Small changes concerning balance, gameplay, or graphics.
This small mod attempts to make coal less of a storage hog while making it more useful as a fuel source by adding new recipes to create new types of coal by condensing it, making it take up less space while also providing more fuel per unit. Each compression level reduces pollution generated. Allows toggles for: Receiving a boost for each compression level, Receiving a boost for vehicles per compression level, Increasing stack sizes of coal and all compressed types to 1,000.
Mods introducing new content into the game.
Metal often needs to be hot in order to be used effectively in a recipe. This adds that complication.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Writes most of the info in the Factoriopedia to a text file for LLM ingestion.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a great verdict that removes the base at the cost of creating contamination, Continuation of the verdict mod for version 2.0, with the added advantage of a Spanish translation.:
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a 2x1 (wide) armor equipment item that allows your power armor to wirelessly charge equipment from your factory's power network when you are standing within a power pole's range, similar to how Icarus from Dyson Sphere Program charges. Has an optional "cheat" mode.
Mods introducing new content into the game.
Inverts the Quality system to negative tiers (positive tiers are removed). Crafting items has a two-thirds chance to reduce their quality by one tier. Items in the lowest tier are nonfunctional. The new Downgrade Port allows high-quality items to be used in low-quality recipes, and the Meltdown Facility allows the melting down of low-quality items back into Normal base materials. Map sliders for higher resources are recommended.
Large total conversion mods.
Mods introducing new content into the game.
Choose which planets will spawn ruins. By default only Nauvis, Gleba and Aquilo. Requires Abandoned Ruins - Updated (core)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Molten metal cannot flow through pipes. Connect foundries directly to foundries.
Small changes concerning balance, gameplay, or graphics.