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Adds qualitys purely to be used to 'reuse' signals. These qualitys cannot be obtained in game, but are used for signals. Made purely for my Factorio Video Player Project.
Small changes concerning balance, gameplay, or graphics.
Adds solid versions for every fluid in the game, as well as recipes for converting fluids to and from the solid variant.
Mods introducing new content into the game.
Adds equipment grids to vehicles in a sensible manner (no more exoskeleton legs in cars or trains or boats or planes), and adds a replacement vehicle specific speed booster equipment. Compatible with Bob's Equipment mods, SE Space Trains, Fusion Trains, Flamethrower Wagon, Aircraft, AAI Vehicles, Cargo Ships, GunEquipment, Radar Equipment (and more!)
Small changes concerning balance, gameplay, or graphics.
This mod is a scenario that overhauls multiplayer merging Brave New World and OARC for an awesome single player / multiplayer game. Play on teams or solo in your own base, while other players do the same. Chat with players, learn from their builds. You get to do your own design. You choose to play legacy character mode, or BNO Mode where you have no body, unable to craft anything yourself (lazy bastard) and must command bots to build everything. You start with resources and a little power.
Scenarios, maps, and puzzles.
Add an ultimate quality : Mythic and make all other quality harder to get the better they are. Everything is configurable from names to all values.
Small changes concerning balance, gameplay, or graphics.
Ce mod permet, à lui seul, d'obtenir la traduction française de plus de 500 mods ! Un outil indispensable pour jouer sans s'embarrasser des termes anglais. Il reprend tous les mods AAI, Angel's, Bob's, Omni, BZ, Pyanodons, ESI, 5Dim mais aussi RSO, Bottleneck, Squeak Through, LTN, 248k, YARM, ... et beaucoup, beaucoup d'autres encore. La liste complète se trouve dans la description. This mod provides a locale (translation) of more than 500 mods into French.
Translations for other mods.
Are you a serial lamp placement addict? Do you dislike how much power your early game lamp spam draws? Then this mod is for you! Reduces the power consumption of lamps by x10 (5kW -> 500W)
Mods introducing new content into the game.
Absolutely Vanilla I Promise Man Listen To Me Its Actually Just QOL This Time I Swear Please Believe Me
Collections of mods with tweaks to make them work together.
Mods introducing new content into the game.
This mod is designed for the Dregomor event. I do not recommend installing this mod in your mod packs or using it in your game, as it can cause game balance issues and installs all sorts of dependencies like SA: Hard Mode. If you're playing during the event, DO NOT TOUCH THIS MOD. The event itself starts on March 15, 2026.
Mods introducing new content into the game.
Adds surface condition requirements for recipes and buildings, making "Make-Everything" malls less centralized and making the loss of Nauvis a critical blow to research capabilities. This mod is optional part of the Space Age: Hard Mode collection.
Small changes concerning balance, gameplay, or graphics.
Adds 13 new unique Spidertrons! Whether high firepower, early game, speed, inventory size or fog war reveal, there is something for everyone.
Mods introducing new content into the game.
*The mid to late stage map is too large, and it takes a long time to reach the destination. This MOD allows you to right-click and transfer directly to the target. Support the 2.0 space age. It can also perform interstellar planet teleportation.*
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Rebalances Bob’s item rocket capacities to more reasonable values and adjusts some stack sizes.
Mods introducing new content into the game.
Space Age compressed to Nauvis. Supports integration of outside mods, including planets!
Large total conversion mods.
Mods introducing new content into the game.
Creates a feature-rich train logistics system controlled by cybernetic combinators and the circuit network. A successor to Project Cybersyn, redesigned for Factorio 2.0.
Mods introducing new content into the game.
The Space Age2.0,All planets,eternal daylight,Don't be dark,Polar day。(支持太空时代2.0版,所有星球永恒的白天,不再黑暗,永昼。)
Mods introducing new content into the game.
Includes heavier QoL helpers such as Blueprint Shotgun. Depends on QoL Plus and Lite.
Collections of mods with tweaks to make them work together.
Automates click-heavy tasks a player can do manually. Includes Auto Deconstruct and Even Distribution.
Collections of mods with tweaks to make them work together.