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Small changes concerning balance, gameplay, or graphics.
Disables fog of war, allowing you to always see visited chunks, like having permanent radars everywhere
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Temporary train stops use an empty Fluid condition, which effectively waits forever.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
At night, bugs can hatch out of any natural surface. Defend against attacks from all sides, and even inside if you're not careful. Highly configurable. Inspired by BREAM, by StephenB.
Small changes concerning balance, gameplay, or graphics.
Automatically plants tree seeds as you walk when you have seeds in your inventory. Compatible with Space Age DLC.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Demolishers leave no remains, leaving entity ghosts intact. This mod was created specifically with Rampant in mind, where rogue demolishers will ram into your base and destroy your base and the ghosts used to rebuild it.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Fourth Floor: Tools, Guns, Keys To Super Weapons: A prototype Halo installation can be found orbiting Fulgora, as well as the predictable "Super Weapon" scales of consequences.
Mods introducing new content into the game.
Why should only Nauvis have all the agricultural tower fun? Grow and harvest Demolisher pupae for infinite tungsten today! ( just don't wait too long for them to hatch!) Also gives a nutrient option to Vulcanus in the form of Demolisher larvae, great for oil cracking productivity in Biochambers!
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Adds additional paste settings for the game (shift+right click -> shift+left click), such as merging/combining requests at logistic chests, setting a fixed request multiplier, allow you to modify the 30 seconds vanilla behaviour and allow pasting from assemblers into inserters to set a condition on them. Now with "flying text" so you get a positive feed back
Mods introducing new content into the game.
Once upon a time, an Engineer mastered the secrets of the Ultracube. In an exhilaration of cube induced madness, he created a second Ultracube. The second cube resonated with the first, creating this celestial body – and one dead engineer. Stained in blue from cube-induced-destruction, this world is filled with Ultradense lava, stone, coal, and a bit of sulfuric acid.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds 2 logistic groups for the player force, which contain current time of day and light level for each planet
Small changes concerning balance, gameplay, or graphics.
adds behemoth enemies to the game for vulcanus demolisher and gleba pentapod enemies
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.