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Configurable fade away times for various corpse entities (like biters, tree stumps, destroyed buildings).
Small changes concerning balance, gameplay, or graphics.
Our hands have become sore, we must not handcraft anymore. This mod changes recipes to require an assembling machine but it tries to not interfere with the early game too much.
Small changes concerning balance, gameplay, or graphics.
Adds a small line to all settings descriptions indicating what the limits and defaults are for that setting.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Tweaks the speed of VortiKs deep core mining machines. This by default reduces the speed to 1/5th of the normal speed since I feel this is a more balanced rate.
Small changes concerning balance, gameplay, or graphics.
This helps you to do some of the achievements by stopping you from doing what would invalidate the achievement. Entirely configurable with mod settings.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Time tools : clock, daylight, game speed tweaks and clock combinators!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Calculates maximum consumption/production rates of assemblers, plants, etc. Current version 200.0.49 supports Space Age but NOT anything to do with Quality - that's on the way. Also, idle Recyclers present 0.0 for each product quantity. Active recyclers are ok.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds tools to debug combinator contraptions. Pause and simulate each step individually.
Mods introducing new content into the game.
Do you want a new challenge? Try out this mod. It overhauls the normal ore spawn of the game and puts ore everywhere. Be careful though, you can only place miners onto the ore!
Mods introducing new content into the game.
Places mirrored/rotated entities around a specified point. Configuration options in README.
Mods introducing new content into the game.
Roboports automatically upgrade belts, splitters, underground belts, inserters, and assemblers within their reach.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
通过向传送带发送信号,传送带表面将产生与信号传送器相同的物品。! 在传送带的出口放置常量运算器,能让传送带表面的物品消失! By sending a signal to the conveyor, the conveyor surface will produce the same item as the signal transmitter! Place a constant-combinator at the exit of the belt to let the surface item of the conveyor disappear!
Mods introducing new content into the game.
Mods introducing new content into the game.
Allows you to keep track of chosen circuit networks on the left hand side in your GUI. Originally a fork of CircuitsUI by Fumelgo.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Night is too dark for you? Enforced flashlight and personal lights, powerful balloon lights or a pair of natural tinted night glasses could be the solution!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod is an updated version of Benjamin Lee's TrainHorn mod Original Description: Trains will now blare their horn after killing a player (sound by CrazyWashingtonianTrainNut on freesound)
Small changes concerning balance, gameplay, or graphics.