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Quality now adds module slots in assembling machines. Forked from Andrey135296's version of the mod to partially work with Maraxsis.
Small changes concerning balance, gameplay, or graphics.
Adds the heat pump, a heat pipe worker's swiss army knife! It can function as a valve, pump, or relay for heat! Part 3 of the my bigger GasHeatStuff collection.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Automatically cycles vehicle colors through the rainbow and other color themes
Small changes concerning balance, gameplay, or graphics.
Allows melting copper, iron and steel plates back into molten metal using the foundry. Requires 'Molten recycling' technology research.
Small changes concerning balance, gameplay, or graphics.
Introduces shipbuilding research, enabling the construction of the fast Galleon. Enter the ship with Shift + Enter
Mods introducing new content into the game.
Mining drills have much higher power consumption and almost instant mining time. (balance is not changed) There are two 2.0 versions, 2.0.0 is with a bigger radius, and 2.0.1 is with a regular radius, pick your poison.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Small changes concerning balance, gameplay, or graphics.
A set of tools to help paint or ghost tiles. Select Entities or Draw Shapes that will be filled with your selected tile.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds concentrated solar energy based around heliostat mirrors, which can point at solar power towers to generate heat for heliothermal energy production, or solar lens towers to generate giant lasers.
Mods introducing new content into the game.
An expansion to the quality system that adds extremely rare, powerful, intermediate qualities to the game. Shiny qualities contain unique abilities. Does not require Quality++ | Extended Qualities to function.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Disables fog of war, allowing you to always see visited chunks, like having permanent radars everywhere
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Temporary train stops use an empty Fluid condition, which effectively waits forever.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
At night, bugs can hatch out of any natural surface. Defend against attacks from all sides, and even inside if you're not careful. Highly configurable. Inspired by BREAM, by StephenB.
Small changes concerning balance, gameplay, or graphics.
Automatically plants tree seeds as you walk when you have seeds in your inventory. Compatible with Space Age DLC.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Demolishers leave no remains, leaving entity ghosts intact. This mod was created specifically with Rampant in mind, where rogue demolishers will ram into your base and destroy your base and the ghosts used to rebuild it.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Fourth Floor: Tools, Guns, Keys To Super Weapons: A prototype Halo installation can be found orbiting Fulgora, as well as the predictable "Super Weapon" scales of consequences.
Mods introducing new content into the game.