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Draws lines to your corpses and etc. (Press "alt" button to see/hide the lines) QOL. Initially, "darkfrei" made such mod. This mod fully rewritten from scratch with new features. Anyone can translate the mod on Crowdin. https://crowdin.com/project/factorio-mods-localization
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Have you ever wondered how distroying alien spawners ended up helping the aliens evolve? Or have you ever wanted a way to reduce the alien evolution factor? Or do you sometimes want to be left in peace to build your factories, but find peaceful mode a little too easy? This MOD solves these problems :) Destroying alien bases will reduce alien evolution This MOD is designed to introduce a new difficulty level between Peaceful and Normal
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Adds advanced diplomacy system, diplomatic requests, needful commands, auto-diplomacy, customizable protection from theft of electricity, custom balance settings, building prohibition radius near enemy and integration with chat mod, etc etc. Has compatibility with any PvP scenario. High performance with the system. >33 translations
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Adds higher tiers of solar panels and accumulators. (Default production multiplier *10, *100, *1000. Configurable). Makes space efficient solar farms viable and reduces the hassle to place as many panels.
Mods introducing new content into the game.
63 items, 30 effects, lots of fun! Author: OwnlyMe Modified by ZwerOxotnik Anyone can translate the mod on Crowdin. https://crowdin.com/project/factorio-mods-localization
Mods introducing new content into the game.
INTRODUCING... THE NEW HEAVY GUNSHIP WITH... GAU TURRET!!!
Small changes concerning balance, gameplay, or graphics.
Multipurpose mod with switchable addons. Also, supports auto-generated mods etc. I'll add a universal command widget in the next major update. New experimental framework: lazyAPI + easyTemplates + simpleTiers New experimental libraries: ZKSettings, SPD
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This simple mod adds an action bar shortcut to teleport yourself between Cargo Landing Pads, for people who like to work in person instead of using Remote View from a forgotten corner of the map. While moving around is still slower than Remote View, this allows you to skip the rocket animations and travel time. You must be near a Cargo Landing Pad with nothing in your inventory to teleport.
Small changes concerning balance, gameplay, or graphics.
Makes mines immune to explosive damage from enemies. Useful with mods like Explosive Biters. ## Reasoning: - Mines are buried, so surface explosions wouldn't realistically destroy them. - This maintains the usefulness of mines when using mods that add explosive enemies. ## Compatibility: * No known incompatibilities or dependencies. * Does not require Space Age. * Mods that create new mine variants by copying the land-mine entity should inherit the change automatically.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This simple mod reveals the 'no item' filter for splitters and similar objects, so you can merge belts without stuff hanging on the side. The 'no-item item' is normally accessible through circuit-connected splitters; this just removes a bit of hassle.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Big, medium and small signs ("plates") which display any signal
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Rocket launches emit huge pollution bursts at the silo. Pollution can be reduced with Cleaner Rocket Exhaust tech.
Small changes concerning balance, gameplay, or graphics.
Adjust inserter pickup and drop positions in world, without GUI.
Small changes concerning balance, gameplay, or graphics.
Makes all laser weapons extra powerful - laser turrets, personal laser defense, tank- and spidertron-mounted laser defense - and tints laser beams green. A laser buff for laser nerd co-op games.
Mods introducing new content into the game.
Adds an infinite technology with no effect that takes all t4 science packs, used to test your base with SPM goals. Also adds a tech that takes *all* packs, for fun.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.