Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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Replaces Space Exploration's scaffold tile textures and icons with Space Age's space-platform-foundation texture. ONLY INNER PART
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Fixes recipes of the Fulgorian cryogenics technology (cerys-fulgoran-cryogenics) that stay stuck at enabled=false in Cerys + K2SO save games - lithium in particular. Re-enables every recipe the technology is meant to unlock, both when it is already researched (retroactively) and on future research. Control-only: does not touch prototypes or balance.
Small changes concerning balance, gameplay, or graphics.
Adds super-fast construction robots and logistics bots with huge range and near-infinite energy 100x faster than vanilla
Mods introducing new content into the game.
Temporary debug mod that writes technology and recipe dependency graph JSON.
Small changes concerning balance, gameplay, or graphics.
Adds a runtime command that logs recipe and technology accessibility diagnostics for the current force.
Small changes concerning balance, gameplay, or graphics.
Adds missing Lighted Poles Plus compatibility for AAI small iron electric poles and sorts lighted pole variants for Resorted Items.
Small changes concerning balance, gameplay, or graphics.
Advanced teleportation system featuring real-time camera previews, multi-surface filtering, and customizable item costs. Easily save, name, and sort waypoints across different planets.
Mods introducing new content into the game.
Adds a configurable production multiplier for inserter recipes without changing recipe ingredients. Supports vanilla, Space Age and modded inserters.
Small changes concerning balance, gameplay, or graphics.
Use a whole new set of beacons under the Pride banner. Like regular beacons these have diminishing returns, but the more diverse the selection the more powerful they are. Unlocked with garlic bread <3
Mods introducing new content into the game.
Multithreaded, configurable, crafting-time-aware recycling system with perfect network isolation.
Mods introducing new content into the game.
A rebuilt ballistics and battlefield-feel mod for Factorio 2.0 focused on projectile polish: physical bullet tracers, subtle/balanced/cinematic FX presets, impact layering, tuned shotgun behaviour, physical rockets with smoke and impact polish, arcing shells and throwables, turret projectile leading, and optional wall-blocked spitter shots.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Farmed trees (the Space Age 'tree-plant' grown from tree-seed) absorb pollution at 10% of the PollutionSolutions2 wild-tree rate. PollutionSolutions2 only configures tree-type prototypes, so the plant-type farmed trees otherwise absorb nothing. No-op without PollutionSolutions2.
Mods introducing new content into the game.
An addon for Extended Vanilla: Refining that adds melting recipes for ore dusts. Adjusted so it does not need Factorio Experimental Version
Small changes concerning balance, gameplay, or graphics.
100 kg tungsten rods circling the planet at 0.01c (107 kt each). No warhead, no radiation — the explosive is velocity. Build a storage ring in orbit and rain them on biter nests.
Mods introducing new content into the game.
Adds a compact 1x1 roboport with weaker coverage, storage, and charging stats.
Mods introducing new content into the game.
Splits every infinite research so that after rank 10, the continuation requires promethium science in the same amount as space science.
Small changes concerning balance, gameplay, or graphics.
Teleport to a buddy's view location (where they're looking, not their character) with a hotkey.
Mods introducing new content into the game.