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Small changes concerning balance, gameplay, or graphics.
Modified StrandedBlock from 1.1, meant to be used with other mods. Use chemical plant to extract resources from water. Rush steel for more chemical plants. You still need military to clear nearby island to expand. Incompatible with mods that adds some kind of new ore patches, but you can just add that in the recipe.lua yourself. The mod adds a Map Generation Preset ("Stranded Block"), you MUST use it or the game WILL crash
Scenarios, maps, and puzzles.
Mods introducing new content into the game.
Yet another science conversion mod, focuses on enabling you to do early stress-testing of in-progress megabases
Small changes concerning balance, gameplay, or graphics.
Makes resource deposits and fluid patches infinite. Replace percentage of original resource with new infinite variant. All settings are configurable. Should work with all mods.
Small changes concerning balance, gameplay, or graphics.
Implements unique values for the ambient radiation property added by Cerys to other planets. Also includes an optional setting for slightly more realistic temperatures.
Small changes concerning balance, gameplay, or graphics.
This mod is based on 'Simply Power Armor MK3 v1.0.4' and has the addition to the original that it requires vanilla Power Armor MK2 in its recipe.
Mods introducing new content into the game.
The values you set in this constant combinator get multiplied with their stack size on the output wires.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Tells you what items are being sent to space!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Erlaubt Qualitätsmodule in Effektverteilern, erhöht die Modulanzahl in Lichtbogenöfen, erhöht die Stapelgröße aller Items auf 200, fügt ein Super Solarpanel hinzu und erhöht die Raketenladung auf 25 Tonnen.
Small changes concerning balance, gameplay, or graphics.
Semi Realistic Nuclear Artillery Shell, balanced around Rampant 260T TNT Fission bomb (representing the original nuke) 10kT TNT Fusion bomb (new recipe with realistic ingredients and ingreedient amount, calculated by nuclear- and fusion-cell's energy (8GJ, 40GJ)
Mods introducing new content into the game.
Real life physics Nuclear Artillery Shell 260T TNT Fission bomb (representing the original nuke) 10kT TNT Fusion bomb (new recipe with realistic ingredients and ingredient amount, calculated by nuclear- and fusion-cell's energy (8GJ, 40GJ)
Mods introducing new content into the game.
Replaces the vanilla coal liquefaction recipe with a practical alternative: 10 coal and 50 steam produce 100 crude oil. Intended for scenarios where crude oil is limited, but also as an option for players who find the vanilla oil production chain too complex and want to make coal liquefaction a more integral part of their gameplay
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Replaces item and entity names with the ones we actually use when talking about the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
You can change the skin of the construction/logistic robots to that of a servo-Skull from Warhammer 40K. Also supports Klonans Companion Drones mod!
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Adds a Tron Legacy Lightcycle , with laser turret its own fuel and ammo. Welcome to the grid user! Now features light walls aka tron walls!!! Special thanks to Hanodest for most of the coding sorry I massacred it! Thanks also to PennyJim for code revisions, Osmo, asher_sky for ideas and suggestions and TheKingJoe for previous work done, suggestions and ideas!
Mods introducing new content into the game.
Removes PlutoniumEnergy's reactors, and combines some of the techs from it and Realistic Reactors Reborn. Also have new more factorio-like signal icons for Realistic Reactors Reborn. Note: I haven't been able to remove the other two fuel cells from the breeder reactor yet.
Small changes concerning balance, gameplay, or graphics.