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Adds 5x of every lab entity in the current run to the quantum computer recipe from Age of Production. Made this mod for myself and I might add more to it
Small changes concerning balance, gameplay, or graphics.
Reverts changes to moshine and tweaks changes to solaponics so they work together again.
Small changes concerning balance, gameplay, or graphics.
Keeping building equipment stocked at every planet is tedious, just shoot it there from nauvis.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Feeling alone on Fulgora? Not anymore... This mod adds enemies on Fulgora
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Shifts bot speed techs to earlier sciences. For use with mods that start you with robots. Does not change the infinite level's requirements.
Small changes concerning balance, gameplay, or graphics.
Early automated constrution bots. A special emitter gun fires consumable nanobots to perform construction tasks. Also adds items which add new features to construction bots. Thanks to Nexela for creating the original mod and Regi_Mahler for updating it to 2.0. If you have previously used Nanobots or Nanobots 2.0, I strongly recommend you view the 4.0.0 changelog first.
Mods introducing new content into the game.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds stack inserters to the Space Exploration mod. Requires that you've bought the Space Age expansion.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Fix for Oil hauler to let it work with AAI system. Also fixing default car and tank
Small changes concerning balance, gameplay, or graphics.
Having two machines on each surface just for that is tedious.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.