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Mods introducing new content into the game.
A mod that changes Space Age to streamline the Space Age experience. Use with Quality and Elevated Rails
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds an Electrical Transformer to allow vehicles to function on battery. Original author N0TZ3R0. Modified by theSunLike to make quality transformers to create quality electric fuel.
Mods introducing new content into the game.
They deliver things far far away (hopefully without crashing the game)
Mods introducing new content into the game.
Translations for other mods.
Make changes to any number of recipes, export/copy the exchange string, and paste it into the startup setting to see them take effect. (Ctrl + \)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Tweaks to various parts of Extended Vanilla refining to better fit the balance for K2SE. Also adds the foundry into space exploration.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Adds synthetic bioflux production from petroleum. Synthetic bioflux never spoils and can be converted to regular bioflux when needed.
Small changes concerning balance, gameplay, or graphics.
Adds the 2x2 Robotower using IR3 graphical assets, if installed. Requires the manual installation of the Industrial Revolution 3 Asset Packs.
Small changes concerning balance, gameplay, or graphics.
This mod is a scenario that overhauls multiplayer merging Brave New World and OARC for an awesome single player / multiplayer game. Play on teams or solo in your own base, while other players do the same. Chat with players, learn from their builds. You get to do your own design. You choose to play legacy character mode, or BNO Mode where you have no body, unable to craft anything yourself (lazy bastard) and must command bots to build everything. You start with resources and a little power.
Scenarios, maps, and puzzles.
Decompile resources into their letters, and rebuild everything from those letters.
Large total conversion mods.
Mods introducing new content into the game.
Translations for other mods.
Simplifies the Spidertron recipe by removing utility science, agricultural science, rocket-turret, and portable fission reactor requirements.
Mods introducing new content into the game.
Science from combat, wood & bio tech, catalyst upgraded buildings and equipment, turrets and biters upgrade quality with kills
Mods introducing new content into the game.
Mods introducing new content into the game.
Electric Furnace are now an assembling machine. You can lock their recipe. Also save UPS.
Small changes concerning balance, gameplay, or graphics.
'Twas the night before Cogmas, and all through the house... Not a creature was stirring, except for your mouse.
Mods introducing new content into the game.