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The mod is designed for active warfare in extreme deathworlds with very limited resources. Especially against mods like Rampant. Adds more complex, but resource-efficient alternative vanilla smelting and production recipies
Small changes concerning balance, gameplay, or graphics.
Measure the exact distance between two pixels, both in XY coordinates as well as pixels (based on 32px tiles)
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Small changes concerning balance, gameplay, or graphics.
reduces copper plate and electronic circuit requirement from 20 to 10
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Alt + Middle click on entities to open multiple circuit condition GUIs at the same time.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Reconnects external wires when placing blueprints made from the cut tool. Integrated into vanilla 2.0!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Makes Beautiful Bridge Railways walkable - mostly. Its a bit scuffed. Only effects newly placed bridges, existing bridges will not be walkable unless mined and replaced. Places shallow water beneath rail bridges, replaces shallow water with deep green water (call it "environmental impact") upon removal of the bridge.
Small changes concerning balance, gameplay, or graphics.
Adds letters (badges) to the corner of icons, so steel, iron, silicon and silver look different. User settings control whether English or Scientific names are used. Just download this mod, and let it install the other mods it needs.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds letters (badges) to the corner of icons, so steel, iron, silicon and silver look different. User settings control whether English or Scientific names are used.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A library, to be a bridge between Icon Badges and mods that have overhaul-specific data. Adds player settings.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
More than 200 flags that work like a lamp - they have a lighted glow when placed.
Mods introducing new content into the game.
Trees have a configurable chance to explode like an atomic bomb when mined.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Adds various logistical and military upgrades. Made specifically with Industrial Revolution 3 in mind.
Collections of mods with tweaks to make them work together.
Use the mod settings to set an exact value of km/h for the maximum speed of a nuclear-fueled locomotive (which is 298.1 km/h by default). Modded locomotives are scaled proportionally.
Small changes concerning balance, gameplay, or graphics.
An arithmetic combinator that performs stack size multiplication/division/rounding on item signals. Features signal inversion and output display, compatible with Picker Dollies and Nullius.
Mods introducing new content into the game.
Sets trains placed via blueprints to target the nearest station and switch to automatic mode.
Small changes concerning balance, gameplay, or graphics.