Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Provides a less-laggy interface for reactors to connect to the circuit network.
Mods introducing new content into the game.
Makes more machines require the previous tier to upgrade, similar to Assembling Machines. Currently modifies Inserter, Steel/Electric Furnace, Submachine Gun, Combat Shotgun, Heavy/Modular/Power Armour, Heat Exchanger, and Steam Turbine.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Selecting a station with a configurable name as the only station for a train, and a few more stations would be automatically set. Just a small mod to practice runtime scripting and make train scheduling a little more convenient for myself.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Combining with 6 tier of Krastorio2's Advanced Assembling Machine and Early-3x3-Electric-Furnaces 增加6級Krastorio2的高級裝配機 增加Early-3x3-Electric-Furnaces
Mods introducing new content into the game.
Every machine now has 5 module slots with the goal of nicer numbers
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Your electrical grid is more disaster-prone. Brownouts are far more likely and poles can be overloaded, so you'll need make multiple grids.
Large total conversion mods.
Adds an additonal version of power armour mk2 with shielding to protect from the ionising radiation added with OldSkoolMatt's Radioactivity Kills Slowly mod
Mods introducing new content into the game.
Collection de livres de Blueprint. a extraire soit même depuis votre dossier /factorio/mod/
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Science packs glow at the night. Compatible with the mods Fantario and Bob´s Technology
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
This Factorio mod allows you to easily implement dialogues. It allows for the creation of custom dialogue trees, with triggers and conditions. Additionally, it provides dialogue logs for tracking progress, so you can keep track of your conversation history.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds an ore Compressor which presseses loose ores into Compact Blocks making it easier to transport at the cost of energy usage and time. Useful if you want to process your Stuff at your main or Spacebase or just want to compress your ores before shipping somewhere
Mods introducing new content into the game.
Change and allow to customize nuclear fuel stack, default is now 10.
Small changes concerning balance, gameplay, or graphics.
Change and allow to customize artillery shell stack size, default is now 20.
Small changes concerning balance, gameplay, or graphics.
This mod add Underground power lines for a cleaner factory.
Mods introducing new content into the game.
Makes the spidertron logistics tech available much earlier. Relies on the Insectitron mod to have viable trons to move things.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.