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Better nuke graphics, light effects and sounds. Supports many other mods, including Krastorio 2
Small changes concerning balance, gameplay, or graphics.
Early ghost building robots, A special nanobot gun automaticly revives blueprint ghosts near you if you have the items in your inventory. Also reprograms personal construction bots to deconstruct items on ground.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Enemies storming the gates and alarms sending you into a panic? Just calm your alerts!
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Add compatibility with "Schall Lamp Contrast", "Inlaid Lamps Extended", and "Inlaid Lamps 2" to "Will-o'-the-Wisps". Mainly, the UV-lamp will be changed to an inlaid lamp that vehicles can drive over without harming it. Please note: For best results, only one of the inlaid lamp mods should be active!
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Enable you to have some sort of a low tech option (from other mods like JunkTrains or Early3x3Electric Furnace, Nanobots) when playing full bobs/angels without being to OP. Those techs are usually locked behind angels green science or higher, or require some construction or electronic block that you can't craft early on, which kind of defeat the idea of the early mod. Also add some sort of firepower if you're playing with harder enemies and can't kill the bases.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Each player can change rank of another player but each action costs a rank. This system effective when more than 4-6 players. Fully customizable. This mod isn't compatible with some scenarios due to new permissions for players.
Small changes concerning balance, gameplay, or graphics.
Tweaks for compatibility/early game so you don't sit without basic automation tools.
Small changes concerning balance, gameplay, or graphics.
Christmas theme: Science pack are gifts (only graphics). NEW Full compatibility with Fantario
Small changes concerning balance, gameplay, or graphics.
Adds options to make all end products or certain groups more expensive
Small changes concerning balance, gameplay, or graphics.
This mod adds a new way to recover sulfur from acidic gas, and coke to carbon dioxide reaction. Rebalancing of hydrazine gas creation was also added.
Small changes concerning balance, gameplay, or graphics.
Export metrics from your factorio game in influx format. Watch in Grafana.
Small changes concerning balance, gameplay, or graphics.
Removes the restrictions on productivity modules in beacons and allows those modules to affect ALL recipes. Also provides settings to change vanilla beacon stats. All features can be disabled individually - no forced side effects.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Rebalances modules to be more viable at all levels as well as viable both in combinations or with only one type used.
Small changes concerning balance, gameplay, or graphics.
This mod adds a new way to create mineralized water and changes stack sizes of sodium and sodium hydroxide.
Small changes concerning balance, gameplay, or graphics.