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Burner inserters have taken a restraining order against you, and will now run away if you get too close.
Mods introducing new content into the game.
A purely data-stage implementation of dangOreous-esque gameplay that supports map preview and (most) mods.
Scenarios, maps, and puzzles.
Small changes concerning balance, gameplay, or graphics.
Original Hive Mind mod created by Klonan, Re-made by Mitchplay, CosmicWolf and Your1stCormade. Take control of the Biters, defend your home planet from the foreign invaders, The Engineers! Build Spawners and influence a pollution based economy, and lead yourself to Victory! 2 versions of the MitchPlay's Ramake are available, Default & Mayhem --This download version: Default-- (Default = Max Alien population is 1000 -This version is recommended) --MitchPlay Discord:...
Scenarios, maps, and puzzles.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
A fork of sh4dow's update of Degraine's revival of Rseding91's electrically powered walls.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Increases base productivity of all machines by a configurable amount.
Mods introducing new content into the game.
Simplifies production of catalogues, making every advanced catalogue craftable from previous one. Everything is configurable even number of catalogues per tier, default is 10, meaning extended catalogues cost 1k of basic catalogues
Small changes concerning balance, gameplay, or graphics.
What do you get when you attach 1 flamethrowers to a mini train wagon? A mini flamethrower wagon of course! Based on the mod flamethrower-wagon by fgardt.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Distributes the Gridtorio scenario by sOvr9000. You start in a single chunk with iron [item=iron-ore], coal [item=coal], stone [item=stone], and a market [entity=market]. You must sell some basic items for coins [item=coin], and then use those coins to expand to other chunks. Automate trading with markets, capture ruins of enemy bases, and discover how the world changes as you venture farther out.
Scenarios, maps, and puzzles.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
This mod adds some intermediates and is intented to be played with my other mods. This mod is inspired by Brevven's BZ mods. Most if not all art is placeholder
Mods introducing new content into the game.