Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Automated late-game long-distance item transportation by launching chests using an artillery turret. How to use: 1) Place the mass driver turret. 2) Place a payload chest within one space of the turret. 3) Place an armature into the mass driver turret 4) Provide electricity to the turret, if required 5) Enter the coordinates into the targeting computer. 6) Provide a check mark to the targeting computer using a circuit network.
Mods introducing new content into the game.
You may have crash-landed on this planet, but it seems you weren't the first to settle here. Abandoned Ruins adds ruins to world generation for you to explore and build into your own base, but be careful... Just because the ruins are long since abandoned, their defences might not be as dormant.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Allows combining some entities into a more powerful super entity to save space. Combine x amount of entities to create one entity that is x times more powerful.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds a van that looks like the Volkswagen Transporter. Choose between different styles like Ice Cream van, Electric van or Cargo van.
Mods introducing new content into the game.
Unofficial expansion for Krastorio 2 that adds 3 new tiers of modules that extend gameplay. All features and options can be toggled individually in the settings and are highly customizable.
Mods introducing new content into the game.
Combinator that outputs kill stats. Because someone asked on reddit
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds high-capacity batteries that can be used as an easily portable power source between substations, for example, to charge distant outposts
Mods introducing new content into the game.
This mod features five extra tiers of electric miners which have reduced pollution production, but outputs a new fluid called "<ore-name> dust cloud" which can be turned into an item called "<ore-name> dust" and that can be used as a regular ore, but recipes that require the ore take 5 times as much dust as the ore variant. You produce the dust in a chemical plant with water and dust cloud. The mod has a few settings for each miner: mining speed, power usage, pollution, health and dust cloud production, the first 5 are startup settings whilst the last is a map setting, there's also two more map settings which define the speed at which a miner gets updated (Leave them default if you don't want lag)
Mods introducing new content into the game.
Adds expensive post-rocket late-game researches to unlock express unloading, unlimited mining, oil production and large energy source. To keep the game somewhat fair-ish, the items themselves are also extremely expensive, somewhere between half to same resources as it would take for equivalent setup.
Mods introducing new content into the game.
Original mod adds a configurable equipment grid to any base or modded vehicle without grid. This just makes it compatible with Krastorio 2 instead of VortiK's Armor Plating. (original mod has an incompatibility with Krastorio 2 to resolve a dependency loop. See https://mods.factorio.com/mod/VehicleGrid/discussion/5ea83f9919bd88001058d56a)
Mods introducing new content into the game.
updated by shinoharvest Long chests meant for the unloading of train cargo.
Mods introducing new content into the game.
Dig canals to extend or connect bodies of water. - Adds waterfill and swimming - Biters, players, and vehicles are slowed down in water
Mods introducing new content into the game.
Mods introducing new content into the game.
Make trains into super-fast player killers that travel at very high speed but only carry 50% of their normal capacity. Original author Hermitude but the destiny of mod was past on me :D
Mods introducing new content into the game.