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Altered for Everything on Nauvis. Original by LordMiguel. Not maintained
Small changes concerning balance, gameplay, or graphics.
You will receive some gifts from Santa. I'm not sure whether to update this mod. If you have any thoughts on the future of this mod, please let me know.
Mods introducing new content into the game.
Animated wind turbines that turn into with the wind direction. Limited to MK1 only
Mods introducing new content into the game.
This is my personal upload. Who knows what's gonna be uploaded here?
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Dynamically replaces boring auto-aim bullets with skilfully inaccurate projectiles. Extends the max range of misfires alongside a magazine size increase. Let the biters experience true bullet hell. All configurable.
Mods introducing new content into the game.
Helps with roboport placement by showing ghost roboport coverage areas in Alt-Mode. Fixed overlapping brightness issue and improved performance. Fork of EasyRoboportPlacement by KlauzWayne, updated by Kepler.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a long-handed version of the burner inserter for early game logistics.
Mods introducing new content into the game.
Mods introducing new content into the game.
Everything you need to beat space age all without leaving the comfort of Nauvis! Original code by Alchav.
Large total conversion mods.
A breakthrough technology for plasma manipulation using magnetic fields. It enables the creation of generators that accelerate ionized gas to extreme speeds, releasing colossal energy. Significantly more efficient than nuclear reactors.The name in the files is reactor-m
Mods introducing new content into the game.
More circuit controls for agricultural towers: read the number of matured plants; disable harvesting while still allowing planting.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Mod that adds a little bit of new achievements to spice up Factorio runs
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Fixes the Cogmas Mod (from Earendel) Rocket silo replacement by changing which asset it is referencing
Small changes concerning balance, gameplay, or graphics.
Changes many displayed names from other mods to use sentence case. E.g.: Big Mining Drill -> Big mining drill. This is so insignificant a problem but it drives me up the wall, so here you are. I am also not well versed enough in the API to do this dynamically so it's hardcoded.
Small changes concerning balance, gameplay, or graphics.