Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
本mod作为樱满星辰花与香水DLC,提供了更多的配方,让充满工业化的游戏中带来了一丝花香 Starry Sakura Flower And Perfume DLC, provides more formulas, bringing a touch of floral fragrance to the industrialized game. 欢迎入群:827295286 Author's contact information:Deadexow@gmail.com
Collections of mods with tweaks to make them work together.
Hiladdar's Fuels, but rocket fuels are purely made of crude oil, and solid fuel purely from coal. Extra stacksizes too.
Automatically deploys combat robot capsules when in combat. No special equipment required.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Merge repeated ingredients (it causes an error otherwise). Only useful in the context of incompatible mods.
Small changes concerning balance, gameplay, or graphics.
Adds Artillery Shells with a nuclear payload, a super lategame nuke alternative. Patches Atomic Artillery to have better auto targetting and less overkill.
Mods introducing new content into the game.
Mods introducing new content into the game.
--DISCLAIMER: I did not create this mod I just increased the factorio version and added a fix mod-- Play with 30 new science packs and a new technology tree (if omniLib enabled) that adds efficiency tech to the various science packs. This mod is not an extension to lovely_santa's mod by a similar name. It adds 30 science packs but they are all pretty inexpensive. A TON of customization exists for the mod and individual packs can be disabled or have their output levels tweaked. Mod integration engine designed to add pack types to entire tech tree (only applies to technology that can be traced back to vanilla tech). Optional inclusion of omniLib enables new tech tree that unlocks various levels of efficiency tiers for each pack that will auto-update machines when research completes.
TextureBase makes it easy to create your own Factorio Texturepacks! Effortlessly change Sounds & Textures of the Base Game & Mods with this streamlined Tool!
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Tactical Construction provides a per-player toggle that - when enabled - prioritizes the local player's roboport for construction requests (as opposed to allowing construction requests to be satisfied by any logistics network that overlaps inside the player's mobile roboport). CAUTION: This mod applies force changes to any game loaded with the mod active; these changes are not reverted if you disable the mod w/o first instructing it to undo the changes to your file(s). Read the mod description.
Mods introducing new content into the game.
An reasonable way to start the game. Lots of starting items, fusion robots that stack to 200. Maybe not that reasonable ;)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Choose what you want to produce and this will tell you the main cause why you are not making more of it.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This Mod extends the Player's Inventory and is configurable through the Settings
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Features: - tweak character crafting/mining/running speed modifier and build/drop/mining/reach distance bonus; - instant character respawn w/o items (pistol); - quick start with personal roboports. All features are disabled by default. They can be changed in mod settings any time.
Adds recipes to make phenolic boards from paper and resin (instead of wood and resin). The recipies are added to Papermaking 2 and 3
Small changes concerning balance, gameplay, or graphics.
Allows productivity modules in Space Exploration machines! Original by mrchous, which was updated by Cerbion - I made tweaks to suit me better.
Mods introducing new content into the game.
Handy Utility Belts to make working with belts a little more compact or cleaner. Includes a lane balancer and lane swapper in all the base game speeds.
Mods introducing new content into the game.
Changed sprites of green, red and blue circuts with real ones. Made with https://mods.factorio.com/mod/texturebase