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Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
This mod configures the higher tier locomotives to use the different fuels available in Krastorio 2. Optional the cargo wagon inventory can be adjusted
Mods introducing new content into the game.
Улучшенные и более сбалансированные версии экзоскелетов. MK2, MK3, MK4, MK5. RU+ Ванильный - 20% и 150kw, MK2 - 30% и 300kw, MK3 - 40% и 450kw, MK4 - 45% и 600kw, MK5 - 50% и 750kw. Оригинальный мод - https://mods.factorio.com/mod/More-Exoskeletons
Mods introducing new content into the game.
Removes vertical constraints causing scroll bars in machine interfaces. Let all your science be visible!
Small changes concerning balance, gameplay, or graphics.
Detects in seconds the time since the last red value, allowing you to output a signal of 1 based on the virtual S signal.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds electric trains that are powered by overhead catenary lines. Integrates smoothly with both vanilla and modpack gameplay. Designed to use minimal scripting for maximum performance.
Mods introducing new content into the game.
Tweaks various aircraft stats from the Aircraft mod and recolours the Flying Fortress. (WARNING: Only partially compatible with AAI!)
Small changes concerning balance, gameplay, or graphics.
Complex modpack SE + K2 + BZ + 248k + Rampant (Optional). All necessary mods added to dependencies. Remade tab groups. Added my own restack.
Collections of mods with tweaks to make them work together.
Allows saving of different logistic request setups Enable autotrash only in certain logistic networks Load your spidertron with different setups with a single click Load one or more preset after respawning Trash unrequested items
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
Easily visualize exactly where inserters will place items: - The smart-hotkey "i" visualizes drop positions of all inserters, just the selected inserter, or inserters placing onto connected transport belts. - Live selection highlighting (hover mode) can be toggled with a shortcut button or the "ctrl + i" hotkey.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Collections of mods with tweaks to make them work together.
Adds the following balance tweaks from FFF-430: Pumps only pump 1200/s and fluid wagons can hold 50000 fluid units
Small changes concerning balance, gameplay, or graphics.
Engines take modules. Warning, requires a lot of power.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This MOD introduces a system to extract and process natural pigments from resources such as red soil, yellow soil, red rust, and charcoal. It features two tiers of Hue Mills (manual and electric) for processing pigments and a Coloring Assembling Machine for applying pigments. The MOD integrates with fluid handling for advanced pigment processing, making it a comprehensive solution for in-game coloring mechanics.
Mods introducing new content into the game.