Mods introducing new content into the game.
Makes the supply area for small and medium electric poles match their wire reach, so that you can get full coverage from drag-building power poles. Slightly reduces connection range to force connection ranges to odd numbers of tiles, then raises power coverage range to match. Compatible with Bob's Power and Factorissimo.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Provides alternative methods of Plastic and Battery production based on methane instead of oil. Methane can be created from water and carbon dioxide.
Mods introducing new content into the game.
A compatibility patch to make the flare stack and gas vent from GotLag's Flare Stack mod work with Pithlit's Methane Processing.
Mods introducing new content into the game.
Automates research. Toggle GUI with Shift+T (customizable).
This mod adds replicators, machines which can produce items using nothing but electricity. Lower tiers of replicators are the most energy efficient and can essentially transform depleted, empty land into a resource. Higher tier replicators can simplify production lines or otherwise act as a convenience. Tier 1 replicators can replace depleted mining drills, allowing your expansion to be for growth rather than necessity.
Mods introducing new content into the game.
Adds new functionality to underground piping.
Mods introducing new content into the game.
Ore patches and oil never empty! This mod keeps the values high instead of setting it to infinite and supports settings.
Mods introducing new content into the game.
A small patch to fix a compatibility issue with More Long Inserters and FactorioExtended+ Transport.
Mods introducing new content into the game.