Alters Modular Armor and adds new Modules
Process Crude oil into specific byproducts.
Adds a light generating capsule for nighttime use.
Increases Solar Panel Output.
Adds a lesser poison capsule for tree removal.
Big Electric Poles and Railtrack are invulnerable, and ignored by biters. This mod can be safely removed, but the invulnerability will remain on any entity unless you remove and rebuild it.
Causes modular armor shields to display a special effect.
A wide collection of weapon, armor and equipment balance changes oriented towards PvP and (to a lesser extent) PvE.
Removed Spitter Attack Lag.
Lets robots dock regardless of power level, but still recharge if staying out.
Rescale Modualar and Power armor grid size to neatly fit 2x2 equipment.
Adds dytech-like Larger chests, as well as altering recipes to make higher level chests all use lower level chests.
Adds 2 more Belt Techs
Rockets get increased range.
Big Electric Poles and Railtrack are invulnerable, and ignored by biters. This mod CANNOT be safely removed, as the invulnerability will remain on any entity unless you remove and rebuild it.