Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
This is a ruleset mod for specifying the allowed mods for a vanilla space exploration speedrun Do not add mods outside the allowed optional dependencies Mod settings are under an explicit whitelist If there's a mod setting that you think is missing that has been removed please contact All options on the map generator are available: Set seed No Nauvis Cliffs No Nauvis Biters No Pollution No Evolution Research Queue Enabled Max Richness
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
This mod nerfs bobs and angels to make the game more balanced throughout. Especially including megabasing
Small changes concerning balance, gameplay, or graphics.
Multiplies all of the technology bonuses. Was intended to be used in games where the tech multiplier was increased but the infinite researches stay the same.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Replaces science icons with new hi-res and mipmapped versions based on FFF-275. With support for Pyanodons and Bobs Mods.
Belt speeds are a 2^N progression being 1,2,4,8. Belt costs adjusted.
Mods introducing new content into the game.
Makes many small changes to vanilla machines and inserters to allow for a more optimised end game
Mods introducing new content into the game.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
This mod overhauls Angel Bobs Science to require more of the amazing processes they provide.
Small changes concerning balance, gameplay, or graphics.
This mod makes bobs solar worthwhile by changing it to behave like compact solar