This mod doesn't do anything by itself. You need to install ruin-set mods or no ruin will be spawned. It then can spawn randomly choosen ruins in the world. These ruins are destroyed fragments of bases, forts, small oases, and more. (Now co-authored with roland77)
Mods introducing new content into the game.
Adds a machine gun variant of Earendels Ironclad as well as a land-turret of the mortar that acts as a mid-game artillery alternative. Also adds a poison capsule variant of the mortar ammunition.
Mods introducing new content into the game.
For mod developers - if any of the localizations interests you - feel free to take it and add it to your mod, partially or completely - as desired. (please report this in the appropriate topic - so that I can remove this localization due to its uselessness) Для русскоязычных пользователей -- любые сообщения об ошибках в локализации приветствуются!
Translations for other mods.
Adds a Base ruin set to 'Abandoned Ruins' (Now co-authored with roland77)
Mods introducing new content into the game.
Artillery and flamethrower turrets can no longer operate without power.
Small changes concerning balance, gameplay, or graphics.
Fork ModMash Splinter, Explosive Mining Removed resource extraction, changed recipe and explosion animation, added research
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Generates ruin files for 'Abandoned Ruins - Updated' from setups selected in-game. (Now co-authored with roland77)
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
This fork of Realistic Electric Trains is an attempt to balance it with the features of Krastorio 2
Mods introducing new content into the game.
The purpose of this mod is to balance the characteristics of several railway mods under the features of Krastorio 2
Small changes concerning balance, gameplay, or graphics.
Fork ModMash Splinter, Explosive Mining (EXPERIMENTAL and TEMPORARY) Removed resource extraction, changed recipe, added research, adds deep water
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A mod where I plan to add my own developments and converted objects from other mods
Mods introducing new content into the game.