Adds a Logistic Interface that attaches to gun turrets, to keep them stocked with ammo. Works with any modded ammo or artillery turret (5Dim, etc.). Factorio 2.0 continuation of Logistic Gun Turret by Bl4ckmail/Robokat/CaptainWHot.
Mods introducing new content into the game.
Click a belt and the whole connected line gets marked for upgrade, to targets you pick. A panel (Ctrl+Shift+T) sets your belt, underground, splitter, loader and inserter targets; the Thread Upgrader (Ctrl+Shift+U) walks the connected thread and your bots swap everything over, inserters included. No tier lists and no upgrade chains: tiers are detected from belt speed, so any belt mod works, and it can upgrade between families the vanilla upgrade planner refuses to pair. Underground pairs are skipped if the target can't span the gap. Right-click cancels. Also includes a Thread Remover. Inspired by Belt Line Upgrade (Strayer_J) and Spaghetti Belt Tools (PietersieliePC).
Mods introducing new content into the game.
Fifteen cross-mod compatibility fixes that make big modpacks behave like one mod: 5Dim labs accept all science packs; 5Dim/mini/Advanced furnaces smelt everything incl. K2 coke; sniper bullets fly as far as sniper turrets see; 5Dim solar/accumulator/locomotive/underground-reach/turret/reactor/heat-exchanger tiers follow base rebalances; Hovercrafts fuel fallback; spidertron grid size sync; productivity on Advanced Furnaces wood-to-coal; all 1x1 loaders upgrade-planner interchangeable and circuit-connectable; smart belt dragging (auto-undergrounds) enabled for belts missing their underground pairing; AutoDeconstruct no longer removes drill-output chests that feed loader chains. Every fix silently disables itself when its target mods are not installed.
Mods introducing new content into the game.