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A fork of outdated Tarawind Beacons mod, which added 7 tiers of powerful beacons that accept productivity and Quality modules. Now craftable in Electromagnetic Plant
Mods introducing new content into the game.
Change steam turbine priority to primary (to keep steam engines from running)
Mods introducing new content into the game.
When in a train, using movement controls will automatically set the train to manual. Based on auto_manual_mode.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Launch rocket with custom solar panel to recive power from space
Mods introducing new content into the game.
Adds scaled up versions in different sizes for various machines. Number of overtiers can be freely adjusted. Designed for megabases and gigabases, by reducing total number of entities (thus reduced save file size, improved UPS). Includes assembling machine 3, chemical plant, electric furnace, oil refinery, centrifuge, lab, boiler, steam engine, steam turbine, heat exchanger, nuclear reactor, storage tank. (Locale: English, Deutsch, 正體中文, 简体中文, Português Brasileiro, Русский)
Mods introducing new content into the game.
Adds equipment grids to vehicles in a sensible manner (no more exoskeleton legs in cars or trains or boats or planes), and adds a replacement vehicle specific speed booster equipment. Compatible with Bob's Equipment mods, SE Space Trains, Fusion Trains, Flamethrower Wagon, Aircraft, AAI Vehicles, Cargo Ships, GunEquipment, Radar Equipment (and more!)
Small changes concerning balance, gameplay, or graphics.
For when you need just a little more storage space. Adds a chest that can hold 65,535 stacks of items, a storage tank that can hold 4.2G fluid, and an accumulator that can hold 100GJ and the I/O rate is effectively infinite.
Small changes concerning balance, gameplay, or graphics.
Adds a construction/logistic network extender and customisations for roboports.
Mods introducing new content into the game.
New End Game set of fusion reactors close to IRL, with scalable tera production of electric power, science packs, fuels, weaponry, nukes and power armor equipment for dream bases, from 48GW to 417.6TW and matching production of SPM for vanilla and space age. Bootleg of Romner_set's Realistic Fusion Power. Now with a new Complete overhaul of technology tree, fluids, recipes, machines, sounds, graphics and ups efficiency.
Mods introducing new content into the game.
Normally argicultural towers can only plant tree seeds on grass. This mod adds artificial tree soil. This soil works exactly as the other artificial soils, but creates grass tiles in which trees can grow. When using enough artificial tree soil and agricultural towers on Nauvis you might even be able to neutralize your polution on Nauvis!
Mods introducing new content into the game.
Adds wood-tier belts, a lumber mill, wooden cargo wagons, and makes rails and other miscellaneous recipes cost wood.
Mods introducing new content into the game.
Removes all spawners, and adds alternative recipes to make Pentapod egg and Captive biter spawner.
Small changes concerning balance, gameplay, or graphics.
Moves stack inserters and belt capacity technologies to Vulcanus. Changes stack inserter ingredients to require tungsten.
Small changes concerning balance, gameplay, or graphics.
Let's you change the spoil time for agricultural science from 0.5x (twice as fast), 1x (default) to 10000x instead of removing spoilage all together. Only affects science packs created after enabling this mod.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
Adds a tier of heat engine which is efficient based off mod from Adiking03 and HPP now with walls and a turret that uses heat to ammo and now a heat pistol as well
Mods introducing new content into the game.
Hide repair packs from personal robots while enemies are near so that the robots do not repair during the battle.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Add wagons with grid support and special roboport. Flexible mod configuration.
Mods introducing new content into the game.