Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Adds a fluid version of flamethrower ammo, for use in flamethrower turrets.
Mods introducing new content into the game.
Mods introducing new content into the game.
This mod hijacks the planet Hexalith world gen to make Fulgora scrap generate. If Hexalith world gen changes in any future updates, this will have to be updated too but whatever.
Small changes concerning balance, gameplay, or graphics.
Removes the wood requirement from small electric poles. Adds a new recipe using 2 copper cables and 5 Iron plates.
Small changes concerning balance, gameplay, or graphics.
Adds a 2x1 (wide) armor equipment item that allows your power armor to wirelessly charge equipment from your factory's power network when you are standing within a power pole's range, similar to how Icarus from Dyson Sphere Program charges. Has an optional "cheat" mode.
Mods introducing new content into the game.
Makes cars and tanks disabled to reduce the update time. Objects are checked and disabled when loading a map or using the /disable_vehicles command.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Allows customization of decorative density, for a less cluttered map without barren monotony.
Small changes concerning balance, gameplay, or graphics.
Automatically requeues repeatable technologies when they complete
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod gives special cubes which cannot be crafted but are input and output of multiple items recipes. Cubium graphics taken from Cubium mod by ZDK, 2025. Inspired by mod Ultracube: Age of Cube by grandseiken.
Scenarios, maps, and puzzles.
Das offizielle Mod-Paket von Lauju mit 5Dim, AAI, UltraCargo Drones und Starcraft-Einheiten. Alles auf Deutsch!
Collections of mods with tweaks to make them work together.
Tweak the fuel value of uranium fuel cells to your liking. Configurable.
Mods introducing new content into the game.
Reskins Alloy Smelting using IR3 graphical assets, if installed. Requires the manual installation of the Industrial Revolution 3 Asset Packs.
Small changes concerning balance, gameplay, or graphics.
This mod adds my favorite Pokémon: Vaporeon, to Factorio with the help of the CharacterModHelper mod. NOTE: This mod does not work by its own, you require a character selector mod such as miniMAXIme or RitnCharacters.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds a side panel to keep track of the number of items launched in rocket payloads. Can be hidden with a button or a hotkey. Configurable.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Expands character inventory and shrink it when required, similar to InfiniteInventory.
Small changes concerning balance, gameplay, or graphics.
This is a fork of: https://mods.factorio.com/mod/botsbotsbotsfork. Replaced Steamworks Bots and UPS Cheap Bots with MK1 and MK 6 respectively. Re-added Basic Active Provider, Requester and Buffer Chests and distributed them across the Bot Researches. Remade all Robot and Roboport Sprites (their colours are now based on belt colours). Doubled the speed of all robot tiers.
Mods introducing new content into the game.
Simply Infinite Resources. Works with all modded resources. UPS optimized for megabases.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Small changes concerning balance, gameplay, or graphics.
This mod allows you to adjust power density and weights, energy capacities, and neighbor bonuses for nuclear-related items and reactors. By default it makes plutonium power production much more efficient and convenient, and makes fusion - even more efficient.
Small changes concerning balance, gameplay, or graphics.
Similar to the normal version but with limits removed (set to max 500) A simple mod grants the option to change all three metal plates recipe requirements (Iron, Copper and Steel Plates), either decreasing or increasing the required iron plates / ores, as well as the output amount, limits have been somewhat removed in this version
Small changes concerning balance, gameplay, or graphics.