Changes the recipes from More Ammo to better balance crafting time versus damage potential
Mods introducing new content into the game.
A mod to keep track of partially researched technologies.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Mods introducing new content into the game.
Player owned machines will breakdown overtime. Configuration for entities in mod settings. Research available to offset breakdowns. Idle machines should not breakdown. Broken down machines should automatically restart after a cooldown unless destroyed by damage when breaking down
Small changes concerning balance, gameplay, or graphics.
Automatically deploys combat robot capsules when in combat. No special equipment required. [[reupload]]
Modpack-helper for many of your routine tasks. Calculators, notebooks, tweaks, and life simplifying mods. I play with all of them myself, so I can recommend each of them.
Collections of mods with tweaks to make them work together.
This mod integrates a new type of accumulator to the game.
Mods introducing new content into the game.
Adds switchable commands etc for teams (forces) You can use https://mods.factorio.com/mod/BTeams or https://mods.factorio.com/mod/EasyAPI instead
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a new supplemental ore that can be processed into the other raw resources.
Mods introducing new content into the game.
Lua libraries for use by other mods and submods that are parts of a larger mod.
This mod adds a god version of the modules (without the negative effects) and a combined god module.
Mods introducing new content into the game.
Dead aliens are now good aliens! Aliens will pay for your base defense! On their death, they bring back the 0.14 alien artifact. They also drop alien ores as loots, which can be morphed into ordinary ores like iron ore. Also adds alien science pack that can be used for research in other tech mods. Well-suited for combat-heavy, no-mining scenarios. Tweaked to increase loot drops.
Train Supply Manager Addon - adds procedurally generated icons for using the empty train concept. Depending on your modlist, this mod will generate suitable icons for added resources with either a cargo wagon or fluid wagon background and named empty X - where X is the resource name. Even vanilla games will receive numerous additional icons, as plates, sciences, and ammo are now supported with their empty train icons in addition to basic ores and fluids.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Makes mining drones look like a small version of the miner from AAI vehicles. You can freely enable or disable this mod as it's only a cosmetic change, everything will work the same anyway. Based on original skin patch mod by dromedar17, I refactored the code, added compatibility with MD2R and a setting to disable original AAI miners.
Small changes concerning balance, gameplay, or graphics.
Forked this mod until Shane is back on the scene Adds support in Deadlock's Stacking Beltboxes & Compact Loaders for Bob's mods, FactorioExtended and FactorioExtendedPlus, and Xander's mods.
Mods introducing new content into the game.
Mods introducing new content into the game.