1 Coal to 50 coals. 1 Coal to 50 iron-ore. 1 Coal to 50 copper-ore. 1 Coal to 50 uranium-ore. 1 Coal to 50 stones. 1 Coal to 2000 crude-oil. 1 Coal to 5000 water
Mods introducing new content into the game.
Restores borders to alert icons, added custom settings for Scale, Offset and Icons.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
“I can’t believe I didn’t see that coming.” Hannah turned her head at the voice, only to find the speaker was none other than Ronan Lynch. “What are you talking about? The planet doesn’t have a gravity well! It would’ve been fine.” The boy smirked. “It’s not me it’s the alien planet. And no, I don’t mean the world itself but the part we were flying through it on.”
Mods introducing new content into the game.
I finally decided to rely on my own function library, YES! THAT'S CORRECT! MY OWN FUNCTION LIBRARY! REQUIRES OSM LIB POSTPROCESS!
Lua libraries for use by other mods and submods that are parts of a larger mod.
Various minor tweaks that may improve gameplay. Options including modifying colour tone for logistics requester chest, character inventory size, grid size of various armours, free circuit wires, stack size of various fuels, player chat colour, research queue availability, scale of mining drills status light, and more... (Locale: English, Deutsch, ćŁé«”ä¸ć–‡, 简体ä¸ć–‡, PortuguĂŞs Brasileiro)
Small changes concerning balance, gameplay, or graphics.
Extended krastorio 2, with rich rocks, extended endgame, alien tech card +++
Collections of mods with tweaks to make them work together.
Useful and/or fun Signals to spice up your blueprint covers, logistic signals, map pins, stations...
Small changes concerning balance, gameplay, or graphics.
Most likely automatically fills in things properly, probably. Preferrably both fuel and ammunition, if possible.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Adds a hotkey to highlight and delete unconnected undergound pipes near the player.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
(This is a fork of the https://mods.factorio.com/mod/shrek mod by jerzygorski, that deletes armor from the character model of the mentioned mod. All credits to him!) This mod replaces the engineer character with our beloved ogre.
Small changes concerning balance, gameplay, or graphics.
Removes the collision box from the player so they can move around freely, while still retaining the armor slot and vulnerability to trains and biters that sandbox lacks.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Upgrade your electrical network by hiding all the wires underground! The new type of poles can be placed even under factory objects, which will save a lot of space and time. Underground poles completely repeat the middle and large poles, as well as the substation.
Mods introducing new content into the game.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.