Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Pipes containing hot fluid will not freeze. Works on both Aquilo and Cerys. Original mod by Big_J.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
The idea of the mod is to generate timestamped saves so that they can later be used to generate a time lapsed view of the saves progression over time.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds Big Electric Pole And Substation Mk2 and Mk3 versions!
Mods introducing new content into the game.
Add space hub chests that can teleport items directly into their local space platform hubs. Fixed and modified from the original Space Placeform Chest mod by Corlin.
Mods introducing new content into the game.
Replaces Kovarex process with plutonium breeding as the source of enriched nuclear material.
Mods introducing new content into the game.
Powerful mod changes stacks in the game with ability to fine-tune experience. Since 1.3.0. able to change weight values of items.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
A fusion-based alternative to the biolab that can be placed on any planet. Requires cooling to avoid science meltdown.
Mods introducing new content into the game.
Grow water cane on Gleba, then bring it to Nauvis and make something new.
Mods introducing new content into the game.
Change and allow to customize artillery shell speed, default is now 10.
Small changes concerning balance, gameplay, or graphics.
Makes it so that the turrets from the Modular Turrets mod are affected by projectile damage repeatables in a way analogous to the vanilla gun turret.
Small changes concerning balance, gameplay, or graphics.
Quality roboports now have more charging ports, and a larger range by default.
Small changes concerning balance, gameplay, or graphics.
Adds a terrestrial version of the decontamination facility from Space Exploration to allow for better K2 filteration plant processor. Only adds Filtration Plant recipes, cannot perform space recipes.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Customize the size and brightness of the player cone and area flashlights.
Small changes concerning balance, gameplay, or graphics.
Sets all armor grid equipment to 1x1 grid size. Provides a small grid for light armor and heavy armor for quick start functionality. Also provides a basic set of equipment to start with and modifies some items to be more powerful. Spage age items still WIP so progression may not line up with currently modded items.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.