Compresses resources to allow for massively bulk storage. This will eventually look like type specific warehouses without an insertion performance penalty. icons created by Freepik - JunGSa
Mods introducing new content into the game.
Multiplies the maximum energy of construction bots by 4, or by desired amount.
Mods introducing new content into the game.
Mod for Space Exploration. This adds a new type of catalog using planetary core fragments for making more efficient science.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Ever wondered how far your trains have travelled? Now you can see in real time!
Small changes concerning balance, gameplay, or graphics.
This mod adds mineable sulfur ore to the map. Intended to supplement your production of sulfuric acid by enabling mining of sulfur deposits produced long ago by ancient volcanism.
Mods introducing new content into the game.
Yellow and red underground belts get the same max length as the Express underground belt.
Mods introducing new content into the game.
HR Graphics for the Factorissimo factories of MagmaMcFry. Comes with Double HR option which enables graphics with even more resolution. They were created by scaling the originals up via AI. Works with original and notnotmelon fork.
Small changes concerning balance, gameplay, or graphics.
For when you wanna mirror the Oil Refinery or chemical plant in vanilla recipes. New recipes that mirror the Oil Refinery and the Chemical Plant.
Mods introducing new content into the game.
In short, all common systems in one mod and they are based on events to make everything simpler. One API for all solutions. New events, easy integration and maximum compatibility + safe switchable commands and customizability (Mod devs, please, check GitHub repository first) I have more libraries etc. in https://github.com/ZwerOxotnik/zk-lib Anyone can translate the mod on Crowdin. https://crowdin.com/project/factorio-mods-localization
Lua libraries for use by other mods and submods that are parts of a larger mod.
Do you want to reduce pollution without having to download a mod that introduces technologies and air-filtering machines ? Or do you want to extend your pollution cloud way beyond your defense lines ? Then this mod is for you ! It allows to modify the pollution absorption of tiles in the game.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Adds concentrated solar energy based around heliostat mirrors, which can point at solar power towers to generate heat for thermal solar energy production, or solar lens towers to generate giant lasers.
Mods introducing new content into the game.
An addon mod for RampantArsenal that makes turrets, walls, and construction robots immune to poison damage. Intended for use with Dectorio and AAI Industry, but does not require them.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod adds 4 new tiers of fusion reactor for boost your power production.
Mods introducing new content into the game.
Adds minimalist 1x1 loaders and stacking beltboxes for 5x belt compression for ores, plates and some intermediate products
Read a blueprint and generate a set of combinators containing the item signals and counts. This mod does not add any new entities like other solutions, so signals can be generated then shared with anyone or used in any save, even vanilla games.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds an Advanced Centrifuge to the game to fit into SE (& K2) gameplay.
Mods introducing new content into the game.