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Removes restrictions on productivity and quality (optional) modules, allowing them in beacons as well as to affect non-intermediate products.
Small changes concerning balance, gameplay, or graphics.
Change tonnage capacity for your rockets! IMPORTANT: rocket capacity is a startup settings so it and you has to change it manualy even if you research it saddly
Mods introducing new content into the game.
Fork of https://mods.factorio.com/mod/RampantArsenalFork/
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
FG version HIGHLY configurable. Adds a productivity research for every recipe that supports productivity and does not already have one.
Mods introducing new content into the game.
Adds infinite technologies for all science packs (even modded) that do nothing, but may used for testing lab setup or some challenges.
Small changes concerning balance, gameplay, or graphics.
Modifies the Grappling Gun Ammo recipe to use copper cable instead of iron sticks.
Mods introducing new content into the game.
Adds a shortcut (Alt-W) for giving free wires, repeat presses cycle between wire types. Adds nicer looking wire shortcuts than vanilla.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
All of the scans were wrong. Nauvis isn't what we expected it to be. Vulcanus, Aquilo and Fulgora are all gone. There's Only Gleba.
Large total conversion mods.
Adds three tiers of fast and heavy robots, along with three tiers of wide area roboports.
Mods introducing new content into the game.
Reskins the solar panel and optionally adds a solar array, gas generator, and electric poles using IR3 graphical assets, if installed. Requires the manual installation of the Industrial Revolution 3 Asset Packs.
Small changes concerning balance, gameplay, or graphics.
Fix compatibility between Krastorio 2 Spaced Out and other nuclear/uranium processing mods.
Small changes concerning balance, gameplay, or graphics.
Boron is commercially extracted from sea water and is used in many industries. It is used in glass to make borosilicate glass (aka Pyrex) in QuirkyCat Glass. It is also used to make boron rods to moderate nuclear fission in QuirkyCat Uranium Changes. Also used to make Duranium in Quirkycat Duranium. Optional by-product sludge (if QuirkyCat Sludge installed) which can be reprocessed.
Mods introducing new content into the game.
Admins can modify the base character inventory size at runtime without affecting armor or toolbelt bonuses.
Small changes concerning balance, gameplay, or graphics.
Translations for other mods.
Death Location is a mod designed to locate the character's body after death. The mod generates a marker indicating the exact location of the body and displays the distance in meters from the player's current position.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Allows productivity and quality modules in beacons, productivity in all recipes, and in the recycler.
Small changes concerning balance, gameplay, or graphics.
Channel the power of the sky and summon lightning strikes onto your enemies!
Mods introducing new content into the game.