Trending mods

Loader Redux for Factorio Extended Plus


Adds support for Loader Redux with Factorio Extended Plus belts

Content
1 year, 3 months ago
0.18 - 1.1
2.16K
Logistics

Schall Starting Inventory


Adjustable starting inventory. Options on types and amount of weapons, ammo, armour, vehicles, bots, mining drills, furnaces, assembling machines, oil refineries, nuclear reactors, and many more. Designed for accelerated start: from skipping manual production, burner age, up to giving the most advanced items. Support items of Schall mod series. (Locale: English, Deutsch, 正體中文, 简体中文, Português Brasileiro)

Tweaks
1 year, 11 months ago
0.17 - 1.1
4.94K
Cheats

Battery-Electric Train Rebalance


Rebalance of CatWEax's Battery-Electric Train mod so the trains arent totally and completley useless until late game

Content
18 days ago
1.1
55
Transportation Trains

UPL - Underground Power Lines


This mod add Underground power lines for a cleaner factory.

Content
11 months ago
1.1
2.29K
Power

Early Nuclear Power


This mod adds a several early game nuclear technologies, buildings, and items.

Content
3 months ago
1.1
265
Power

RP Rocket Car 1 Art


Texture files for a new type of car. This mod does nothing on its own.

Internal
2 days ago
1.1
2.36K

ATO QOL


QOL Modpack for my SE+K2+248K+Rampant+Extras playthrough.

Mod packs
a month ago
1.1
256
Transportation Logistics Trains Environment Mining Fluids Logistic network Circuit network

Bluebuild

by Mylon

Allows blueprints to be used much earlier. Once a blueprint is placed, nearby entities will be auto-placed at 5/second so long as you have the objects in inventory and are standing still. Once items are marked for deconstruction, they will be auto-removed and put into inventory so long as you are standing still. Press b to toggle building, press n to toggle demolishing.

Utilities
2 years ago
0.14 - 1.1
4.43K
Blueprints

Atomic Robots Fix-Fix


Adds robots made with uranium fuel cells that do not need to recharge. Updated to 1.1

Content
2 years ago
1.1
2.64K
Logistics

KS Combat Revival


Base game Combat improvement mod Updated for 1.1

Tweaks
11 days ago
1.1
1.10K
Combat Enemies

ShinyBobGFX Continued


Graphics update for Bob's mods. Revamp of the original ShinyBobs but graphic changes only

Tweaks
2 years ago
1.1
1.63K

A2x1 Early Robotics

by BORZY

Early Game Robotics and Logistcs - Reduced requirements for Early Game Robotics and Logistcs research Configurable Roboport Energy usage, Construction and Logistics Radius Robots Health, Speed, Battery and Energy usage, Stack and Carry Size Added Player startup Robots, Roboports and other Items

2 years ago
0.18 - 1.1
745

Factoripedia

by hsp9513

This mod allows you to collect and view information related to your game. This mod is based on the informatron mod.

Utilities
1 year, 1 month ago
1.1
2.42K

Kitch's Less Intrusive Icons

by kitch

Makes some icons smaller, and less intrusive.

Tweaks
2 years ago
0.18 - 1.1
801

Sane Concrete

by Doxxie

Makes concrete use iron sticks as rebar rather than iron ore.

Tweaks
2 years ago
0.17 - 1.1
417

Py Mixed Liquid Fuel (add-on)


Adds back combustion mixture to the Py Suite as a mixed liquid fuel

Tweaks
7 months ago
1.1
143
Fluids Power

Linked Pipes

by sabet

Quantum connection between linked pipes

Content
1 year, 4 months ago
1.1
925
Transportation

YIR - Yuoki-Industries-Railroads


adds Cargo-Waggons and Locomotives Yuoki-Railroads Themed

Content
1 year, 11 months ago
0.13 - 1.1
9.84K
Trains

Tesla Tank


A Tesla tank based on the c&c red alert 2 concept art, also compatible with Soviet tesla coils and shares technology boosts.

Content
1 year, 5 months ago
1.1
6.59K
Combat

Robot Mining Site_v2


Adds mining robots and a robot mining site which can be configured to mine nearby resources

Content
2 years ago
1.1
1.57K
Logistics