Extends infinity-chest to behave like buffer chests. Also bots dont try to pick up not (yet) existent items. Therefore we need a waaaay larger inventory and fill it up. For testing of bot-enabled setups.
Mods introducing new content into the game.
Quickly search for items by name from your inventory/chests/craftables/logistic supply.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Factorio's default GUI is far too bright. This reskins all GUI elements to be up to 50% darker so that your eyes will have to suffer no longer!
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
--DISCLAIMER: I did not create this mod I just increased the factorio version and added a fix mod-- Play with 30 new science packs and a new technology tree (if omniLib enabled) that adds efficiency tech to the various science packs. This mod is not an extension to lovely_santa's mod by a similar name. It adds 30 science packs but they are all pretty inexpensive. A TON of customization exists for the mod and individual packs can be disabled or have their output levels tweaked. Mod integration engine designed to add pack types to entire tech tree (only applies to technology that can be traced back to vanilla tech). Optional inclusion of omniLib enables new tech tree that unlocks various levels of efficiency tiers for each pack that will auto-update machines when research completes.
The evolution value of enemies is equal to the ratio of how much science you have finished.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods introducing new content into the game.
Clones entire regions of the map including cars and trains, for benchmarking purposes. Copies inventory contents, train schedules, circuit networks, and more!
Mods introducing new content into the game.
This mods connects chests with player Inventory so you will never run out of items when building (hopefully)
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
This mod extends the inventory size of Angels warehouse (1800 slots) and Angels preassuretank (500k). If you have Warehousing mod installed you can now place the buildings interchangeably with Angel's warehouses.
Small changes concerning balance, gameplay, or graphics.
You now craft 20 instead of 1 landfill tiles. You no longer have to research Landfill.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Train acceleration now depends on the loaded items (freely adjustable realism factor)
Rebalance Electric Train to better fit Krastorio 2's tech progression. Support 1.0 version and later.
Small changes concerning balance, gameplay, or graphics.