Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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Mods introducing new content into the game.
Adds the ability to harvest fluid from plants using a new agricultural tower, the fluids are stored into a tank inside the tower
Mods introducing new content into the game.
Adds elemental carbon items to the game, including graphite, diamonds, graphene, and more.
Mods introducing new content into the game.
Requires Bob's functions library mod. Expands the range of equipment available in base mod for the modular armor. Although it can function as a stand alone mod, it is intended to be used with the full Bob's Mods set.
Mods introducing new content into the game.
New fermenter machine Adds fermentation and polymerisation recipes Ferment plant waste and polymerise oil and plastic Fermented solution and volatile solution are used in numerous recipes
Mods introducing new content into the game.
A high capacity general-purpose hauling vehicle for moving items around. The Hauler was designed for use with AAI Programmable Vehicles mod and can act autonomously if programmed correctly, for example: collecting resources from Miners and delivering it to depots.
Mods introducing new content into the game.
This mod gives you a reason to have high quality seeds. Adds a custom Greenhouse cultivator for every plant (Wood, Yumako, and Jellystem + will affect other modded plants!) Plants that release spores will release twice as many spores, via a new spores fluid. Spores can be released back into the atmosphere at a controlled location by destroying their containing entity, or using a Spore Vent. Finally, there is now also the end-game treat of plants in space!
Mods introducing new content into the game.
Mods introducing new content into the game.
Resources for 5dim's mod Add a new intermediate to improve your basic resources from ores. This mod include: - 10 tiers of electric furnaces - 10 tiers of mashers and their intermediate dust
Mods introducing new content into the game.
Mods introducing new content into the game.
Equip your vehicle with a Quantum Carburetor, select destination position, put bunch of fuel, then accelerate to 88 km/h – and teleport wherever you want! Even on other planets ;)
Mods introducing new content into the game.
Fully customizable research cost multipliers for Factorio Automatically detects science packs from any mod. Category multipliers (global, infinite) multiply the total research cycle count, while per-pack multipliers scale how many packs are needed per cycle.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
A lightweight mod for infrastructure and drone optimization. Removes player collision for pipes/power poles, lightweight all drone techs, doubles walking speed on concrete/drone roads. Compatible with PyCoalProcessing, Bob's Logistics, Asphalt series paving mods. Full null checks to avoid conflicts!
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
With the engineer going so far as traveling to other planets these days, how have they not come up with better walls? Adds some new walls with better stats and reasonable recipes, for defending against the most dangerous of deathworlds.
Mods introducing new content into the game.
All the new Space Age content minus the other planets and interplanetary logistics. Play with the new toys, craft the new science packs, and battle the new enemies at home on Nauvis.
Large total conversion mods.
Fork of abandoned mod Rampant Arsenal. Ported to Factorio 2.0 Adds a variety of weapons to wage war. Adds Additional Turrets, Ammo Types, Landmines, Equipment, Capsules, Walls, Vehicles. Origninal mod is Rampant Arsenal https://mods.factorio.com/mod/RampantArsenal?from=search
Mods introducing new content into the game.