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Adds an orange heat accumulator that stores thermal energy and connects to heat pipes.
Mods introducing new content into the game.
Adds three new tiers of faster Locomotives, bigger Cargo-Wagons and more capable Fluid-Wagons. They also stack to 20 and 50 in your inventory.
Mods introducing new content into the game.
This mod introduces a fully customizable system of logistic items (belts, roboports, etc.) that you can adapt to your playstyle, world progression and modpack. You can change radious of the bot-related structures and recipes ingredients, amounts, results and stats of the belts. Unlock new and better logistics solutions as you explore Space Age, and adapt them to your needs.
Mods introducing new content into the game.
Adds 5 furnaces whose crafting speed depends on the transport-belt speed * 3. Energy consumption and pollution is appropriate. In the settings, you can increase energy consumption. Сan work with other mods for example angelssmelting, bobplates, PY, IndustrialRevolution. fixed bad code and angelssmelting. added Bio Industries stuff. please report bugs or ideas. Language en, ru, de, fi, br.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Quantum connection between belts; UPS-free, multiplayer, multiple forces and surfaces compatible
Mods introducing new content into the game.
Automatically colors locomotives and wagons based on their contents.
Small changes concerning balance, gameplay, or graphics.
A mod for combining three planetary mods. The code was based on the Solar Systems mod by TheTwonky. The first planet is Moshine by snouz. The second planet is Corrundum by AnotherZach. The third planet, as a satellite, is Cerys by thesixthroc. For more information or to support the mods you are interested in, please visit their pages and, if possible, contribute financially.
Scenarios, maps, and puzzles.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
A set of mining and excavation vehicles that can quickly mine solid resources such as coal, stone, ores, etc. They also harvest any trees in their path (and can consume the wood as fuel). The miners can be used standalone, or and can act autonomously if programmed with the AAI Programmable Vehicles mod.
Mods introducing new content into the game.
Standalone version of the unique spidertron featured in my upcoming mod <Eneas, moon of nauvis>. Unit-07 features a larger equipment grid and more HP compared to its newer counterparts
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds decorative elements to beautify your factory. Currently includes coloured signals, wooden, chain-link, stone and concrete walls, wooden floorboards, gravel and concrete styles. Supported languages: English, German, French, Spanish, Korean, Russian, Portuguese Brazilian, Hungarian, Chinese, Polish, Czech and Italian.
Large total conversion mods.
Mods introducing new content into the game.
Adds the ability to configure the following speeds in the mod settings: game speed; player running speed; player mining speed; player crafting speed; worker robot speed; research lab speed. WARNING: keep in mind that a higher game speed will be more demanding for your system!
Small changes concerning balance, gameplay, or graphics.
Adds a fast replacable upgraded storage tank with 100k capacity and more pipe connections. Updated for 2.0
Mods introducing new content into the game.
Fork of starruler's Pollution Combinator mod. Adds a combinator that outputs the amount of pollution in the chunk where it is placed as a circuit network signal.
Mods introducing new content into the game.
Reverts the changes to the Artillery recipes caused by the Space Age expansion. This allows Artillery to be unlocked on Nauvis
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.