A Nullius extension that integrates phosphorus chemistry and extends the electronics production chain. Phosphorus is mined from phosphorite and used in electronics and biochemistry. This mod follows Nullius's style of richly interacting intermediates, byproducts, and alternative recipes.
Mods introducing new content into the game.
Adds a command to decouple wagons from a group of locomotives.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A Roboport that stays floating on your factory. It does not take up space from your factory.
Mods introducing new content into the game.
Adds rails that can intersect most everything, to be used to guide trains using Renai Transportaion ramps.
Mods introducing new content into the game.
Stuck on an ice world with seas of methane and and an ammonia atmosphere. The only organic material on the planet appears to be a vicious native animal! Can you survive long enough to escape?
Collections of mods with tweaks to make them work together.
Wifi electric pole for 5dim -> Wanted to add back so sandbox games can be converted to 1.1.25
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a few tiers of underground belts and pipe that can go much further than standard underground belts or pipes, and charges the player a number of belts/pipes based on the distance between the entrance and exit belt/pipe (ratio configurable). When used with Bob's Logistics or FactorioExtended-Plus, it will add the two appropriate tiers of subterranean belts.
Mods introducing new content into the game.
Changes Burner Mining Drills to have 4x4 drilling area instead of default 2x2 (right under).
Small changes concerning balance, gameplay, or graphics.
All normally non-infinite resources are infinite with varying yields that diminish over time
Mods introducing new content into the game.
This mod adds routes that are shared among trains. (youtube demo included)
Small changes concerning balance, gameplay, or graphics.
Changes some recipes with Coke in Krastorio 2. A fork of vlczero's mod. Allows you to turn off coke as a requirement in Steel, and/or Research Data. Also adds option for easier wood-less Coke Recipe
Matches equipment grids of Angel's locomotives with K2's locomotives. If Cargo Ships is installed, does the same thing to them. Boat will have same grid as the car. Plus some other tweaks originally made for personal use.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
This modpack is created to extend/modify existing modpacks specially for exploration (Krastorio2 / Space Exploration) purposes. It tries to add all stuff that works perfectly together to create complex exploration maps together with many known mods and biter stuff. If you search something more Bob/Angels stuff have a look to https://mods.factorio.com/mod/multiplayer_extreme_modpack or https://mods.factorio.com/mod/singleplayer_extreme_modpack
Collections of mods with tweaks to make them work together.
Simplifies (and cheapens) a lot of the Space Exploration research stuff. Limits each of the tiered science packs to only use four items and some type-dependant fluid. Limits catalogues to only one tier per type, and tweaks the recipe to only require one type of data card. Also, there are currently no changes to the deep space research, as I'm not at that stage in the mod yet.
Small changes concerning balance, gameplay, or graphics.
A library of source code used through all the other modules of Factorio Extended!