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Manages all of my vehicles and turrets so I only need to update this and not the sub mods.
Small changes concerning balance, gameplay, or graphics.
Most values are multiplied by 10x, some are not to preserve the little balance that still exists.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Compact 1x1 loader requiring electricity to run. There are options to enable or modify capabilities like stacking, disable power consumption, or recipe cost.
Mods introducing new content into the game.
Science labs light up with the colours of the science packs they are consuming, instead of just blue.
Small changes concerning balance, gameplay, or graphics.
Mod to add poison immunity to asteroids. This mod is meant to be used with any mod that adds poison damage to space platforms.
Small changes concerning balance, gameplay, or graphics.
Automatically colors train stops based on [item=...] tags in their names.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Contains dependencies on almost all Angel and Bob mods. This mod does nothing by itself.
Collections of mods with tweaks to make them work together.
Mods introducing new content into the game.
Adds a hunger mechanic which consumes selected foods from the engineers inventory or the engineer starves. Different foods give the engineer passive regen/movement buffs/debuffs while they are being consumed. Also adds equipment which prevents starvation and more.
Mods introducing new content into the game.
Bigger, better power armors; with a bigger grid (14x14)/(20x20) and larger inventory bonus (+50)/(+60), also adds various equipment and alternatives to light and heavy armor with inventory bonus (+10)/(+20). Compatible with Base Game and Space Age DLC.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Logistic cannon (mass driver) introduces a new flexible way to deliver items over medium and long range. The automated delivery scheduler is optimized to support high throughput cargo transportation.
Mods introducing new content into the game.
A portable version of the tank cannon weapon. Based on Portable Tank Cannon by Kryzeth
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds pipes with restricted connections to easily build parallel pipelines. Additionally, valves can be added by installing the optional Valves mod.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Another mod for auto-construction/upgrade of ghost structures and auto-dismantling of objects, but as non-cheaty as possible.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Removes all trigger technologies from the game, for an experience more like 1.1
Small changes concerning balance, gameplay, or graphics.