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Features several compatibility patches between Redrawn Space Connections, Cosmic Social Distancing, and various other planet/space age mods, including Asteroid Belt, Outer Rim, Dyson Sphere, Dea Dia System, Metal and Stars, Shattered Planet, Void Processing, and Nexus Endgame Extended.
Small changes concerning balance, gameplay, or graphics.
Generate electricity pollution neutral by placing biters on treadmills. Biters can be caught with cage traps, or by placing an egg extractor on a buried biter nest. Biters get tired after running on the treadmill after which they need be revitalized, which could be hazardous. Warning, biters might escape!
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds the Ore Unlimited item which allows you to change the ore fields to unlimted, or back to normal with fixed amounts by holding SHIFT instead. IMPORTANT! Be sure to restore the ore fields to normal first if you want to remove this mod!
Mods introducing new content into the game.
Adds infinite research for inventory slots. For people who want to earn their inventory slots instead of using the console. Could get laggy at high slots but I don't know.
Mods introducing new content into the game.
Introduces a driver assistance system that autonomously follows paved roads, while maintaining a preset cruise speed if desired.
Mods introducing new content into the game.
Organize your space platforms into named groups using a tabbed Fleet Manager UI. Open with Ctrl+Alt+S.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Remove decorations prior to placing entities or tiles. In real life you would not build a house/road and leave the bushes below it, would you?
Small changes concerning balance, gameplay, or graphics.
Super-lightweight access to hidden creative items in freeplay. Adds an infinity chest to the player's starting items and/or adds a free option to craft them.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Lightweight scripted shields with power consumption for all turrets (configurable or researchable)
Mods introducing new content into the game.
Reduces laser resistance on all asteroids, allowing laser turrets to be viable. Now electric damage is also allowed. Resistances have been gradually lowered, but every value is configurable in-game. See the attatched screenshot for the old and new values. The mod affects all asteroids with -small-, -medium-, -big- and -huge- within their names, so all vanilla asteroids (and maybe some modded asteroids?) should be covered.
Small changes concerning balance, gameplay, or graphics.
Explore, build, mine, automate and kill as a Wickerbeast.
Small changes concerning balance, gameplay, or graphics.
Adds a B-29. In combination with the AircraftRealism mod you will be able to fly above your enemies, dropping bombs on them. When you reach the takeoff speed, the plane gets invincible to everything except 'flak' damage.
Mods introducing new content into the game.
Adds speciel roboports for Base extension and bot based production
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Allows researching multiple technologies at the same time, evenly distributing the workload between all available labs.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
This mod adds infinite research to increase the worker robot capacity bonus. Fork of a mod by the same name by Emmote (https://mods.factorio.com/mod/InfiniteWorkerRobotCapacity_Research).
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.