Reskins the vanilla circuits to more detailed versions. Original art by OnyxPrj_Art, prepared for Factorio by Jewels.
Mods introducing new content into the game.
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
Overhauls the power network to use the game's built-in fluid system in an attempt to make electricity more realistic. Adds working transformers for high power transmission, and creates various new and interesting power distribution challenges. Similar to the mods Flow Network and High Voltage, but significantly different by being the first mod that uses no on-tick power calculations. This means the UPS impact should be minimal for non-gigantic bases.
Mods introducing new content into the game.
An reasonable way to start the game. Lots of starting items, fusion robots that stack to 200. Maybe not that reasonable ;)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
Collections of mods with tweaks to make them work together.
Collections of mods with tweaks to make them work together.
Progress through 6 ages of technology, starting with steam and tame exotic matter in the end. Adds various game mechanics, a variety of new resources and big machines.
Large total conversion mods.
Adds an Electric Boiler building, compatible with bob's mods. Blue glow based on ElAdamo's Gas Boiler.
Mods introducing new content into the game.
Lists all product names in recipe description if there are more than one product in the recipe.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Neatly rewire electric grid setups. Updated for version +>0.18.13. All credits goes to deltatag.
Small changes concerning balance, gameplay, or graphics.
Inventory items and grid equipment inside destroyed containers, like chests, vehicles (cars, tanks), will now spill over ground, instead of simply vanish. Adds a hotkey to pick items on ground with adjustable pickup radius. (Locale: English, Deutsch, 正體中文, 简体中文, Русский, Português Brasileiro)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds mining drones and mining depots. Fork of Klonan's original mod. Rebalanced, increasing pollution to be in line with electric miners.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
One atomic bomb can only destroy a small portion of enemy base? How about firing EIGHT bombs scattered with just a single shot? Adds various strategic missiles. Currently includes napalm MRV missile, poison MRV missile, atomic MRV missile, plutonium MRV missile. (Locale: English, Deutsch, 正體中文, Русский, Português Brasileiro)
Mods introducing new content into the game.