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Run lua commands without losing achievements. Now remembers input-script. "game.player" works. By default opens with CONTROL + RIGHTBRACKET. Execute last input-script with CONTROL + ENTER (keybindings configurable).
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Transport for 5dim's mod You can move all of your stuff along your base efficiently with a new bundle of transport belt, loaders and inserters This mod include: - 10 tiers of transport belts. - 10 tiers of underground belt (and new x30 and x50 underground belts) - 10 tiers of splitters - 8 tiers of loaders - 10 tiers of default inserters, filter inserters, stack inserters and stack filter inserters - 10 tiers of pumps
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a new technology to produce Space Science Packs in space at half vanilla speed, reducing the early-game impact of Muluna and Foliax.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Choose which science packs will be needed to research technologies. The cost of science packs not used will be evenly distributed among the remaining one(s), other game mechanics remain untouched. This mods opens new ways of designing your base, wether you'd like to build a mega base and research infinite tech without the need to build all the science or complete giant overhaul mod packs skipping some science packs.
Small changes concerning balance, gameplay, or graphics.
Complexifies ore processing. --------------------------------------------------------------------- 鉱石処理を複雑にします。
Large total conversion mods.
/!\ IMPORTANT PLEASE READ THE DESCRIPTION /!\ Simply modify and add some Krastorio 2 Spaced Out related stuff, like spidertron and personal reactors that do not require fuel anymore, and adding AAI loaders and it's variants from other mods if installed.
Small changes concerning balance, gameplay, or graphics.
Mod to manage compatabilities between my other planet deletion mods.
Small changes concerning balance, gameplay, or graphics.
An overhaul of the electric network, engineer an Electric Grid! The overhaul is optional.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Removes the collision box from the player so they can move around freely, while still retaining the armor slot and vulnerability to trains and biters that sandbox lacks. Optionally, also removes collision masks from base cars and tanks.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Logistic bots can be loud and distracting! This mod fixes that by muting them (default) and exposing their volume setting to be user-adjustable.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
This mod contains and integrates HD textures for the elevated rails from the Space Age DLC.
Small changes concerning balance, gameplay, or graphics.
Saves the contents of chests and the ammunition of turrets when you create a blueprint
Small changes concerning balance, gameplay, or graphics.