Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Mods introducing new content into the game.
More tonnage capacity for your rockets! Change amount of parts needed as well!
Small changes concerning balance, gameplay, or graphics.
A high-quality character Skin mod. A chicken player skin. 鸡你太美
Mods introducing new content into the game.
Adds a mid-game foundation tile that can be placed on Fulgora's oil ocean. Only railway can be built on it.
Mods introducing new content into the game.
Does remote driving feel too restricted? Enhanced Remote Vehicle Control lets you take full command of any vehicle—spidertrons and —as if you were inside. Craft, build, move items, fight, and manage inventories without restrictions, all from anywhere in the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Call a train. Spiders come when called, why shouldn't trains do the same? Personal shuttle, build train, artillery or any train you need right in front of you.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Assigns a lot of recipes to either the EM plant or the foundry. Most notably, engines and rails now have a casting recipe, while electric engines can be produced in the EM plant.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Adds towship-tagboat (clone of cargo-ships indep-boat) and turns Wooden Platform into a floating barge that can be attached/detached with J/K. Waterway setup and automation possible
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
Large total conversion mods.
Adds Balack, a post aquilo planet containing new scrap, oil sludge and strong enemies. A single bio fabricator can be placed at spawn and is required to produce new intermediates and products including a new module at the cost of massive pollution. The intermediates can be used to produce tank mk2, mech armor mk2 and warp drive.
Mods introducing new content into the game.
Mods introducing new content into the game.
CPP, but I removed the extra fluid-colored pipes because with Pymods they create a mess.
Mods introducing new content into the game.
Your shortcut to everything. Quickly search just about anything in Factorio. Items, recipes, entities, keybinds, commands, and more. Think of it as a command palette for Factorio.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Small mod that adds logistic beacon that provide charging platform and range increase for logistic network (bots) but no docking.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.