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Opinionated tweaks to Research Control Combinator Updated.
Small changes concerning balance, gameplay, or graphics.
Gives the player a faster start with starting equipment, starting construction robots, adjustable inventory size, and some basic combat equipment. Mod settings allow additional customization.
Mods introducing new content into the game.
Adds a chest balancer that evenly distributes items between adjacent chests. Supports daisy chaining.
Mods introducing new content into the game.
Adds a hotkey to highlight unconnected undergound pipes/belts near the player.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Better Foundry!! This mod does several things to remove bloat from the Foundry on Vulcanus. Foundries and their recipes can now be crafted on Nauvis (anywhere really). This includes the Metallurgic Science Pack. Foundries no longer need concrete or lubricant to be crafted. (Can be disabled) Stone byproduct on lava recipes removed. (Can be disabled) Added a recipe to create stone from lava instead. Lava to molten iron/copper no longer needs calcite to be crafted. (Can be...
Small changes concerning balance, gameplay, or graphics.
A light bot start with basic modular armour, a pair of roboports, a few bots, and equipment to power them. (Compatible with Factorio 2.0)
Small changes concerning balance, gameplay, or graphics.
Display LTN's Provided and Requested content for specific Network ID's as combinator output, 2.0 with surfaces support. Revival of content reader based on the works of Optera, integrating surface support based on fork from Kolobok12309, and 2.0 update from vinnizp
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod adds my favorite Pokémon: Vaporeon, to Factorio with the help of the CharacterModHelper mod. NOTE: This mod does not work by its own, you require a character selector mod such as miniMAXIme or RitnCharacters.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds a custom Electric Mining Drill for which mining speed, area size and module slots can be configured. Energy use, pollution rate - and optionally recipe ingredient cost - scale with mining speed to somewhat preserve game balance. Has support for custom ore categories.
Mods introducing new content into the game.
Collection de livres de Blueprint. a extraire soit même depuis votre dossier /factorio/mod/
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Bigger Power Armor grid without adding extra entities or recipes. Space Exploration edition.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Plant and grow trees! Craft tree saplings from wood and throw them to plant real trees. Perfect for reforestation, pollution reduction, and renewable wood farming. Trees adapt to biomes - green trees on grass, red/brown trees in deserts. Replant your factory's forests!
Small changes concerning balance, gameplay, or graphics.
Nod Obelisk of Light from Command & Conquer - Tiberian Wars. Ported from Factorio 1.1 to Factorio 2.0
Mods introducing new content into the game.
Adds a warp drive machine which consumes warp power cells to transport a space platform to the next space location instantly. Platform must be moving forward to be teleported.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Place floor, landfill tiles by selecting an area. Works with Space Age and mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Hides technologies until a configurable percentage of their prerequisites are researched.
Mods introducing new content into the game.