KRMs are modpacks for my private server, with potential tweaks and bug fixes. Contains quality-of-life mods, some of which do affect game difficulty.
Collections of mods with tweaks to make them work together.
Ingame technology browser including... - backwards search: report any place where it is referenced - initiate research from information panels - initiate crafting from information panels - "pipette": selection from information panels - filter information panel by research status - reminder panel with autoresearch and autocrafting [de, en, ja, zn-CH]
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Adds a hotkey (defaults to shift-Q) to equip a selected a spidertron's remote from your inventory.
Small changes concerning balance, gameplay, or graphics.
Force enable normal ores (vanilla, Bob's and YI) for Angel's mods. Perfect when you don't want to deal with ore crushing (again). Also added in possible missing recipes.
Mods introducing new content into the game.
Call a train. Spiders come when called, why shouldn't trains do the same? Personal shuttle, build train, artillery or any train you need right in front of you.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Use steam and burnable oil products instead of electricity to power your factory.
Mods introducing new content into the game.
Space Odyssey is a Modpack built around Space exploration 0.6
Collections of mods with tweaks to make them work together.
Small changes concerning balance, gameplay, or graphics.
This mod adds five armors that make you immune to physical, explosions, acid, fire damage and one immune to all of the above.
Mods introducing new content into the game.
Gets TSM in to the DyWorld research early tree
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Modify the Locomotive Speed, Cargo Wagon Size and Fluid Wagon Size. Customize the best way for you. Now work on all modded trains. Compatible with Electric Train.
Small changes concerning balance, gameplay, or graphics.
Replaces the robot interference column. (heck i use bots regardless of it's value)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod adds a upgraded electric mining drill. It's twice as fast and offers one extra module slot, but creates twice the amount pollution. Consumes more electric energy and is expensive to craft.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Scenarios, maps, and puzzles.