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The planet is now so inhospitable, that landing is no longer feasible. Conquer the planet remotely.
Mods introducing new content into the game.
A new technology allows handcrafting character clones out of nutrients and bioflux. Alternatively, the player can start the game with several clones. The configurable keybinding CTRL+TAB switches players between each of their characters.
Mods introducing new content into the game.
Restores the classic beacon. Includes an option to use upscaled high-res sprites.
Small changes concerning balance, gameplay, or graphics.
Build your very own colony on Nauvis. Create housing, services and recruit colonists to grow your settlement alongside your factory. Be sure to check the tips & tricks for more information on the systems and mechanics of this mod.
Large total conversion mods.
Adds 10 tiers of surface heat pipes with increasing heating radius, designed for cold planets and Space Age gameplay.
Mods introducing new content into the game.
Demolishers aren't threatening enough when they sneak up on you. So now they also softly play Vergil's theme music.
Small changes concerning balance, gameplay, or graphics.
Allows control over lightning on Fulgora. Can change both the visuals & sounds, plus the frequency and impact of lightning.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
(en) Lightweight runtime test framework for Factorio mods. Run suites via commands and output results to chat/log and script-output. (ja) Factorio Mod向けの軽量テスト/検証フレームワーク。コマンドでスイートを実行し、結果をチャット・ログ・script-outputへ出力します。
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds robotic voice sample for the programmable speaker.
Mods introducing new content into the game.
Automates placement of land mine ghosts along the outer perimeter of the Roboport network's construction area.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This modpack bundles all of the Factorio HD Age mods for the Base Game. It doesn't contain any content itself. It only references to the other Factorio HD Age mods as optional dependencies.
Collections of mods with tweaks to make them work together.
Adds a key binding (default: the "\" key) that equips the next armor in your inventory and sets your player color to the color that was last used with that armor. Rapidly cycle among color-coded armors specialized for different purposes!
Mods introducing new content into the game.
Makes construction bots and malls mostly obsolete by automatically crafting and building ghosts for you. Will handle most things construction bots are doing, like deconstruction, upgrades, placing/removing tiles, inserting modules and repairs.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
A mod to simplify the Gleba biome by removing spoilage from most intermediate products (configurable) while retaining it for essential items. Also introduces new recipes to feed biter spawner and produce nutrients/spoilage.
Mods introducing new content into the game.
This mod change Maraxsis hydro plant 50% quality bonus to 50% productivity bonus.
Small changes concerning balance, gameplay, or graphics.
Adds a mining planner that allows you to mark ores to be mined directly as their stacked version. With Compressed Fluids installed, resources can also be marked to be extracted as their high-pressure version.
Mods introducing new content into the game.
Minimal mod to enable transport drones to drive on various modded roads.
Mods introducing new content into the game.
Quadromire is a primitive marsh planet (Gleba world-gen) that has Nauvis resources.
Mods introducing new content into the game.
Realistic ruins and crash sites, updated to Factorio 2.0
Mods introducing new content into the game.