Mods introducing new content into the game.
Wave defense with infinite scaling and lots of settings. Tower defense! Available in freeplay mode and as scenario.
Mods introducing new content into the game.
Mods introducing new content into the game.
This mod adds beans! To get a bean you need to: 1: mine a rock to get an ancient bean (only big-rocks work) 2: convert the ancient bean back to a normal bean inside a planter To then farm them you will need a farm. Beans can be used as fuel, or converted into biofuel for extra power and power density. for update logs and more info see the mod description on the factorio website (I am still developing this mod, suggestions are welcome)
Mods introducing new content into the game.
Hyperium, not a very friendly resource to work with, but at the end of the road you will have another way to obtain Uranium-235 and upgrade your base. Now with custom Hyperium Solar Panel and Accumulator, and first part of Hyperium Weaponry.
An update to eightIQengineer's Dansen Labs. I just boosted the volume so you can actually hear it.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Makes copy/pasting to inserters and requester chests a little more intelligent and intuitive
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Enables merging of multiple chests into one entity. Supports merging of arbitrary number of chests (configurable in mod settings).
Improved-Q is a copy of Better-Q mod created by Michael Lucey and made to work with factorio >=1.1.0. This is a simple Mod that layers additional functionality over the in-game Pipette('Q') function.
Small changes concerning balance, gameplay, or graphics.
Longer Underground Pipes! Adds 2x, 4x, 10x, and 25x long underground pipes.
Stone/Coal/Iron/Copper/Uranium/Oil deposits are infinite and do not deplete. Mining speed is default, despite displayed yield over 100%. Oil extraction is dependant on richness of an oil field as in vanilla, however it will not drop below whatever yield it is found with.
Mods introducing new content into the game.
Underground fish with underground surprises + 🇷🇺 🇧🇪 🇪🇪 🇫🇮 🇯🇵 🇺🇦 🇸🇪 locales
Mods introducing new content into the game.
I cant be bothered with the hand mining/crafting first hour Increased starting equipment to remove hand mining stage of game and jump straight into using trains Hopefully enough items to get a small factory and power station running. Doesn't effect research, you will still need to do all of that.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
A set of entirely valid (but strange) prototype definitions to stress-test mods adherance to the specification.