Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Mods introducing new content into the game.
Replaces the engineer with Nepgear. Character selection mod compatible.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Gives the platforms you enable it on infinite construction materials.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds several new tiers of functional satellites and other payloads to expand gameplay into the space age.
Mods introducing new content into the game.
Extends infinity-chest to behave like buffer chests. Also bots dont try to pick up not (yet) existent items. Therefore we need a waaaay larger inventory and fill it up. For testing of bot-enabled setups.
Small changes concerning balance, gameplay, or graphics.
Adds two new advanced substations to the game. - Longer hook up rage - Bigger coverage - More expensive - Adds Electric Energy Distribution 3 research * Advanced Substation * Experimental Nucleonic Substation (Volatile) The Experimental Nucleonic Substation can be used with Roboports Uses Quantum, temporal and rubber band science to allow the electricity to flow to such a large area. The rubber bands are to keep the wire tight. USE AT YOUR OWN RISK!
Mods introducing new content into the game.
[ WIP ] 1x1 Rift entities that teleport items between paired locations. Pair by channel ID (circuit or GUI).
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
A high-quality character Skin mod designed for players who crave the ultimate visual experience. Each character is meticulously crafted and optimized to deliver unparalleled clarity and realism, elevating your gaming experience to new heights.
Mods introducing new content into the game.
Press ALT+Q to craft what your cursor is hovering over. Don't you hate when you press Q to put something on your cursor, only to find out you don't have that item? With this mod, instead of having to open your inventory and hunt for the item to craft it, you can just press ALT+Q to start crafting the item directly.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Multipurpose mod with switchable addons. Also, supports auto-generated mods etc. I'll add a universal command widget in the next major update. New experimental framework: lazyAPI + easyTemplates + simpleTiers New experimental libraries: ZKSettings, SPD
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
In addition to the HD textures for the Space Age DLC, this modpack includes visual enhancement mods and tweaks. All included mods are automatically set and adjusted to create a consistent look.
Collections of mods with tweaks to make them work together.
Modifies the intensity of lamps, creating a more gradual falloff to the darkness beyond
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Test only - Tortellini Edit...The spidertron is just a minor addition or so they said ... boy, were they wrong. Nearly unkillable, fast as hell and at least twice as deadly ... all hail mega-spidertron! (spidertron-on-ground-zero is just for the epic effect, it will get killed by a nuke)
Mods introducing new content into the game.
Adds a hunger mechanic which consumes selected foods from the engineers inventory or the engineer starves. Different foods give the engineer passive regen/movement buffs/debuffs while they are being consumed. Also adds equipment which prevents starvation and more.
Mods introducing new content into the game.
This is a forked version of the original mod (https://mods.factorio.com/mod/ore-unlimited) by No0Vad: https://mods.factorio.com/user/No0Vad updated to fix ores from the "bobsplates" mod not being changed to unlimited correctly. Adds the Ore Unlimited item which allows you to change the ore fields to unlimited, or back to normal with a random amount between 3500 and 10000 by holding SHIFT instead. IMPORTANT! Be sure to restore the ore fields to normal first if you want to remove this mod!
Mods introducing new content into the game.