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Unlock powerful efficiency with Pure Modules and the Advanced Beacon. This mod adds a new end-game beacon and Pure Modules, which deliver tier 3 modules output but without their typical downsides. It's built for broad compatibility and is safe to use with existing saves.
Mods introducing new content into the game.
Attempts to shrink huge UPS impact due to spread biter bases on map
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
This mod adds a new infinite research that increases worker robot storage. This mod already exists but this mod uses slight adjusted numbers to be more 'balanced'
Small changes concerning balance, gameplay, or graphics.
When you stand still, the flashlight automatically rotates to illuminate any entity you select on the map with your cursor.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Delivers the capsule and rocket parts to the silo with construction robots.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Biological Machines is a space age overhaul focused on mundane and sci-fi biological processes. The pack adds new technologies, recipes, intermediates, buildings, weapons, equipment, planets, resources, a hunger mechanic, clones, a warp drive and more. This mod is the intended BM experience, although it only contains dependencies, any of which may be left out for preference/compatibility.
Collections of mods with tweaks to make them work together.
Don't you just hate it when there's still a big red fuel bar left?
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Give promethium asteroid chunks another purpose. Turn them into a catalyst for refining an item's quality at no loss.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds a 7x3 storage tank with high capacity to the game. A Factorio 2.0 port of the mod "Extra Storage Tank" by Anicha.
Mods introducing new content into the game.
The music playlist extender mod only applies to the "Space Age" expansion. It allows players to expand the music playlist to include other planet's songs. The players can therefore enjoy the wonderful new music from the "Space Age" expansion before they have left Nauvis.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Adds one more (faster but more expensive) tier of Electric furnace, Oil refinery, Chemical plant, Assembling machine, Long handed inserter, Lab, Pumpjack, Underground pipe, Offshore pump, Storage tank, Transport belt, Electric mining drill, Roboport and Centrifuge. You can enable/disable any of these in mod settings as well as change both speed and energy usage.
Mods introducing new content into the game.
Provides the ability to toggle in and out of Map Editor via hotkey and Shortcut Bar icon. Updated by dimani128.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
This mod allows you to collect and view information related to your game. This mod is based on the informatron mod.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
More Colors for Vehicles, Players, Trains, Train Stops, Tanks, Cargo Wagons, Fluid Wagons, Spidertrons - RGB color picker with saturation control - Copy/Paste colors (Shift + Right Click → Shift + Left Click) *Vehicle color is independent of player color*
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.