Small changes concerning balance, gameplay, or graphics.
An Space Exploration Modpack as it is played by Spacedestructor! Re uploaded since people kept confusing this version with the original and i had to change the name to make it even more ovious. *insert frustrated emoji* Important information in the Full Description.
Collections of mods with tweaks to make them work together.
Small changes concerning balance, gameplay, or graphics.
Accelerate progressively when starting to run: useful when your max speed is high due to exoskeletons and concrete, and you want to precisely position your character.
Mods introducing new content into the game.
Think logistic bots are overpowered ? This mod add squared power consumption onto roboports for each active logistic bots in a logistic network (roboports need more power to command bots with all the electromagnetic noise !). This mean the more logistic bots active in a group, the more extra power they use. This mod was meant to nerf heavy concentrated logistic bot usage. Please note that if you over-saturate a logistic network with bots, they won't be able to function and will use maximum power.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mark for deconstruction a selected entity with a single key stroke! Just hover over the building and hit DELETE (configurable) and your robots will do the rest. Warning: Does not work with "Undo" shortcut!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Automatically plans all miners for a resource. Some configuration options availble.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod contains placeholders for ingame graphics and the according blender file with preset camera and lights.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Changes the Shotgun Turret from Combat by Samuel to use the art from RP Gun Turret 1
Small changes concerning balance, gameplay, or graphics.
Add machines that use craftable and refurbishable filters (and electricity) to clear pollution
Inspired by similar mods in other games. The title sounds exactly what you should expect. Also this applies to construction bots as well. Enjoy!
Small changes concerning balance, gameplay, or graphics.
This is built on top of Calm your Alerts! https://mods.factorio.com/mod/calm-your-alerts, and adds filtering for entities and priority alerts for other entities. Some portions of the logo are used from https://fonts.google.com/icons and its license can be found here https://www.apache.org/licenses/LICENSE-2.0.html
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Tool for creating mines. Use: Get a mine planner blueprint from the mod's gui then place it over an ore patch. The mod plans drills preferring longevity over initial speed, merges output into full belts, connects them with poles and pipes respecting obstacles. The script can be used from command line for unmodded saves. Aim: Blueprints based outposts result in numerous drills that will deplete quickly. Manaully removing useless drills, fixing obstacle issues and making a good merger is tedious after a while. Automating this process allows you to focus on other aspects of the game.
Some of my personal tweaks, uploaded here for easier distribution.
Big thanks to https://mods.factorio.com/user/mewmew . Creates explosions around when a player dies.
Mods introducing new content into the game.