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Recipes are modified by some mods, including Ev Refining, Krastorio and AAI. This mod adds multiple new tiers of electric mining drills (and BIG mining drills) through the game progression fully customizable via startup settings. (You can change hps, speed, resource drain, emissions per minute and consumption.)
Mods introducing new content into the game.
Tweaks to Gleba. Spoilage timers of Gleba items are 70% as long. Coal synthesis is unlocked earlier to enable handheld rockets to be crafted earlier, allowing the player to choose harder deathworld settings. For full details, see the mod portal page. Other dependencies are intended to be included, but all are listed as optional for maximum customizability. To get the full experience, enable this mod via the Space Age: Hard Mode modpack.
Small changes concerning balance, gameplay, or graphics.
Monitor your LTN network in real-time! Adds a configurable reader that displays network contents on circuit network and in a beautiful GUI. Filter by network ID, view provider/requester items separately, see everything at a glance with color-coded backgrounds (green for surplus, red for deficit). Perfect for managing complex train logistics!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
No player inventory items are lost when using emergency burn.
Mods introducing new content into the game.
Reach for the skies! Adds a postgame infinite technology with infinite tiers of belt stacking. Requires a mod that adds stack inserters, such as the Space Age DLC or the Stack Inserters mod. Original Mod made by notnotmelon I adjusted the research costs because for me, they seemed to be much to low. Now they are like 1k, 2k, 4k, 8k, 16k and so go on. All credits goes to the original author.
Mods introducing new content into the game.
Early game blueprints now have a use! No more meticulous placement, pipetting, or rotating! Just hover over a ghost and it will be placed. Toggle on/off with SHIFT Y.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
My collection of quality of life improvements I find hard to live without. This mod does little by itself besides add in-game help for the mods it imports. All credit to the actual mod creators. Want to know how to use all the helpful mods? Just press I in game.
Collections of mods with tweaks to make them work together.
Модпак Global Planets Modpack который включает в себя моды на новые планеты, оружие и технологии, а так же изменяет расположение планет в галактике. Модпак находится еще в Бета версии. Но надеюсь что вам понравится. The Global Planets Modpack, which includes mods for new planets, weapons and technologies, as well as changes the location of planets in the galaxy. The modpack is still in Beta. But I hope you enjoy it.
Collections of mods with tweaks to make them work together.
The Jake Mod adds a devious endgame processing line...the Jakeline, ending in a super-powerful trophy that can increase productivity!
Mods introducing new content into the game.
Manual transfer from Platfrom to Platfrom in the same orbit (space location) using vanilla mechanics. The automated logistics version is named P2P-Automation and is available on the mod portal too :)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Removes the electricity requirement from Krastorio 2 loaders.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Fork of BigBags that allows the extra worker robot storage research to be disabled to allow compatibility with other mods that add worker robot storage. This mod should disable the extra worker robot storage research by default but if not, you will need to load this mod first and disable the extra worker robot storage research in the mod settings before attempting to load the conflicting mods. All Credit goes to the original creator of BigBags.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Tank weapons are now: Tank Cannon Tank Cannon Rocket-launcher Vehicle machine gun Fair, balanced, logical. The result is realistic
Small changes concerning balance, gameplay, or graphics.
building gets quality up through time,only effect when machine is working
Small changes concerning balance, gameplay, or graphics.
Fixes orbital transfer so it is available earlier
Small changes concerning balance, gameplay, or graphics.
Ghosts must now be 'approved' by the player before construction bots will be dispatched. This gives the player improved control over what parts of the factory get built, and when.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Really dark and eternal night on Nauvis, not for space age. It is combination of DarkNight and Night challenge, but also with technology reprocessing.
Small changes concerning balance, gameplay, or graphics.