Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Переклад деяких модів Українською мовою Translation of some mods in the Ukrainian language
Translations for other mods.
Makes the burner inserter not take coal (or any power) but much slower.
Small changes concerning balance, gameplay, or graphics.
Adds an alternative grenade recipe using solid fuel instead of coal, unlocked via a small tech after Military 2. Useful on maps with limited coal or when starting on other planets.
Small changes concerning balance, gameplay, or graphics.
This mod is called the MOTD (Message of the Day) and this text normally provides a bit of information related to the server. Make a custom MOTD for your Factorio server now. support multicolor. eg message: Welcome to my server. No need to restart the server after changing the settings text.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds status lights for all entities that support them, as well as configure their coloring for different situations.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Tints the spaceship and crash site debris to match the player's color.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Makes trains squeal/screech as they brake, dynamically changing based on speed. Auditory stimulation for the discerning engineer.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Adds new planes and aa-guns: Northrop B-2 Spirit (Bomber), B-17 Flying Fortress (Bomber), Junkers Ju-87 (Bomber), Messerschmitt Bf-109 (Fighter), Horten Ho-229 (Fighter), Junkers Ju-52 (Transport).
Collections of mods with tweaks to make them work together.
This mod adds a todo list to the single- and multiplayer game to allow players to synchronize their work.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Makes resource deposits and fluid patches infinite. Replace percentage of original resource with new infinite variant. All settings are configurable. Should work with all mods.
Small changes concerning balance, gameplay, or graphics.
Enemy spaceships attack space platforms. Build more turrets and produce swarms of your own ships for epic space battles.
Mods introducing new content into the game.
Discover distant space locations via observation satellites. Technologies with unlock-space-location effects can be converted to satellite-based discovery.
Mods introducing new content into the game.
Each planet is replaced by a hyperbolic projection of limited size. Requires the Infinite Resources dependency to be playable.
Large total conversion mods.
Disables generation of biter spawners, spitter spawners and worms. Does not affect enemies from space age planets.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods introducing new content into the game.