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An overhaul to Factorio's ore processing while maintaining its style and simplicity. Works with quality ores. Now compatible and balanced around Space Age, AAI and Krastorio 2. (Inspired from Minecraft's Mekanism mod.)
Mods introducing new content into the game.
Build your very own colony on Nauvis. Create housing, services and recruit colonists to grow your settlement alongside your factory. Be sure to check the tips & tricks for more information on the systems and mechanics of this mod.
Large total conversion mods.
Completely Redesigned !!!Adds Exchange Depots with transport contracts between settlements: offer/request items, overhead icons, contract panel on chest open, and rewards for completing deliveries.
Mods introducing new content into the game.
Adds more and alternate recipes to the foundry, EM plant, and cryogenic plant, with a focus on immersive and vanilla-friendly changes. Also has full support for Age of Production, integrating EP's recipe changes with AoP's buildings.
Small changes concerning balance, gameplay, or graphics.
A mod for managing Spidertrons. Allows you to group them together and control the groups, such as following the player, returning home, and more.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Removes the ability for items to jump quality levels, simplifying quality-builds.
Small changes concerning balance, gameplay, or graphics.
Allows you to quickly swap between items in your cursor that share similar item types. Fully configurable.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
The mod fixes TURDs cost that has been broken since the september's pyanodon update
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Sorts the items from chest into separate chests inside selected area by the press of the button!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Makes resource deposits and fluid patches infinite. Replace percentage of original resource with new infinite variant. All settings are configurable. Should work with all mods.
Small changes concerning balance, gameplay, or graphics.
Demolishers drop scales, used to craft big miners. Combine with a demolisher breeding mod and start farming demolishers.
Mods introducing new content into the game.
Disables fog of war, allowing you to always see visited chunks, like having permanent radars everywhere
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Assistant for planning your factory. Can calculate required ingredients, products, machines, modules, and beacons. Can also calculate power production / consumption.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Dig shallow canals to extend or connect bodies of water. - Adds waterfill - Players and vehicles are slowed down in shallow water
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Allows storing items and fluids in a limitless shared subspace via Clusterio.
Mods introducing new content into the game.
Mods introducing new content into the game.