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Improves energy consumption of both, logistic and construction, robots. Defaults to 80% efficiency, twekable through mod settings. Credits to: FMR
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Allows players to build swarm-related structures that spawn friendly biter units. These units will assist the player and automatically attack enemy factions.
Mods introducing new content into the game.
This mod replace the beacon in the ingredients of the conduit reseached on Maraxsis with a bioliminescent beacon from Tenebris and adds the corresponding technology as a dependency.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Adds entities required for the clusterio universal edges plugin
Mods introducing new content into the game.
Mods introducing new content into the game.
A few tweaks to make Space Exploration a bit easier. Now ported to 2.0! Original Mod by Buggi
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Adds stacking- and lane-filtering- capable variants of AAI Loaders
Mods introducing new content into the game.
For the really lazy bastards. Start with: AM3, small-pole, offshort-pump, boiler, steam-engine. Handcrafting disabled by /permissions. (I am too lazy for a pic :)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Adds recipes for converting Space Exploration's ion spaceship engines and tanks into the rocket fuel powered ones. It can be useful if you're accidentally stranded with an ion ship planetside, or if you just happen to stumble upon an ion powered ship with no way to refuel it.
Small changes concerning balance, gameplay, or graphics.
The values you set in this constant combinator get multiplied with their stack size on the output wires.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod removes the science cost multiplier from infinite technologies.
Small changes concerning balance, gameplay, or graphics.
Adds scaled up versions in different sizes for various machines. Number of overtiers can be freely adjusted. Designed for megabases and gigabases, by reducing total number of entities (thus reduced save file size, improved UPS). Includes assembling machine 3, chemical plant, electric furnace, oil refinery, centrifuge, lab, boiler, steam engine, steam turbine, heat exchanger, nuclear reactor, storage tank. (Locale: English, Deutsch, 正體中文, 简体中文, Português Brasileiro, Русский)
Mods introducing new content into the game.
A tool to help you find out where items and fluids come from and where they are used. This is a fork of the original 'What is it used for?' by Mr Doomah, updated for newer Factorio versions and with additional features. Russian translation by Schmarotzer. Japanese translation by shiru_tan.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Fork of Primitive Foundry from Pyro93735. Adds a primitive foundry without productivity bonus that only requires logistics science to research. Intended for inclusion with challenge mod packs such as starting on Vulcanus with Any Planet Start or Planet Picker.
Mods introducing new content into the game.
The rings of the roboport will be tinted normal/green/orange based on which mode is selected.
Small changes concerning balance, gameplay, or graphics.