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Tweaks gleba recipes to be more reasonable for gleba start playthroughs. Primarily burnt spoilage
Small changes concerning balance, gameplay, or graphics.
Get random basic items every 100 steps you take! A fun mod that rewards exploration with random materials.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Overhauls beacons to use exclusion areas in addition to distribution areas. Adds (optional) new beacons while preserving the functionality and usefulness of vanilla beacons.
Mods introducing new content into the game.
Mods introducing new content into the game.
This mod allows personal robots to instantly charge for free when your power armor runs out of battery, as if you had mined them from the air. This could be considered cheating as the energy is free, but mining robots before they charge does the same thing. If you dislike the idea of free energy, there is an option to disable free charging but make charging speed instant.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Reskins items, entities, and technologies within mods that don't fit within the scope of the other Artisanal Reskin mods, limited to those mods that extend or play nice with Bob's and Angel's mods. Features high-res icons and updated sprites to align these mods with Artisanal Reskins, and supports player-customizable tier labels, colors and mapping. See the mod portal for a detailed list of supported mods. Part of the Artisanal Reskins series.
Small changes concerning balance, gameplay, or graphics.
This mod changes the science packs of Vulcanus, Fulgora and Aquilo by making them more challenging to transport between planets, just like Gleba's agricultural science pack.
Small changes concerning balance, gameplay, or graphics.
A complete overhaul to the personal equipment, this mod adds several tiers and types equipments and armors that are fully customizable, and even some custom ones, like personal assembling units and backpacks. You can change almost every base parameter of all the types of equipment the mod has to offer.
Mods introducing new content into the game.
Mods introducing new content into the game.
Asteroids now stack to 4, allowing them to be stacked on a belt and be grabbed in bulk by inserters
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds electric versions of the stone and steel furnaces, and an electric boiler. This is an update and tweak to the Electric Furnaces mod by 'GotLag', later revised by 'yukisoha'.
Mods introducing new content into the game.
Sets custom underground belt length based on belt speed. Pipe lengths set to single value.
Small changes concerning balance, gameplay, or graphics.
You cannot fill up cars, tanks, or boats with coal, wood, or solid fuel. Only liquid fuel barrels are allowed for vehicles
Small changes concerning balance, gameplay, or graphics.
Changes fruit processing to only yield mash/jelly. Adds a recipe for processing fruit directly into seeds.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Fixes Compatibility with Electric Furnaces mod when played with Space Exploration mod
Small changes concerning balance, gameplay, or graphics.
Changes the overflow and top valves of the Valves mod to be crafted of and mined into a single non-return valve, thus making them swappable.
Small changes concerning balance, gameplay, or graphics.
Adds turrets, big power poles & substations to the upgrade planner.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.