Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
WORK IN PROGRESS Adds the biochamber into space exploration.
Mods introducing new content into the game.
Planet hoppers are miniature rockets that can travel directly between planets, but can only carry players.
Mods introducing new content into the game.
Ithurice is a Fulgora & Aquilo replacement to be used as part of the Solar System++ project. It uniquely blends mechanics from both planet production mechanisms (Scrap and Cryogenics) together on Aquilo ocean type world.
Mods introducing new content into the game.
Rework of the Memory Units mod to make it better fit into the SE gameplay and tech tree.
Mods introducing new content into the game.
Hostile human enemies (Raiders) that hunt in coordinated packs. Adds a new threat to your factory!
Mods introducing new content into the game.
Русский перевод для сборки Angels+BOB+Space-Age+248K+Mainstream Planet MOD. Переводил с помощью ИИ. Если комуто понадобится буду очень рад. Если найдете какиенибуть ошибки пишите
Translations for other mods.
Uranium is now a resource unique to Planetaris Unbounded's Arig. Moves nuclear sciences onto the planet, tweaks recipes, and adjusts the tech tree to provide an alternative experience.
Small changes concerning balance, gameplay, or graphics.
Greater Storage, Greater Connectivity. Original by Styxy. Updated for 1.1 by Sil3ntSt0rm
Mods introducing new content into the game.
Changes any non-infinite resource into an infinite resource with configurable global yield and depletion.
Mods introducing new content into the game.
Small and Medium power poles have their area increased to match wire reach. The ranges allow for power to reach inserters and over buildings for better QoL.
Small changes concerning balance, gameplay, or graphics.
Adds a treadmill for Rancher pens that converts domesticated aliens into electrical power through a hidden pole and electric energy interface.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Adds a selection tool to quickly remove all red and green wires in a dragged area. Activate via shortcut (default: CTRL+SHIFT+C) or hotbar icon.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Read the inventory contents of players with circuits and restock them with inserters, early game logistic bots.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Small changes concerning balance, gameplay, or graphics.
Adds a tv playing beethoven. Help biters get their daily amount of brainrot. Tags: player, tv, music, sound, television, brainrot, shitposting.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Adds a Satisfactory like codex with quick search to Factorio, which can act as a calculator and display information about items, recipes, technologies and factories
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Automatically removes spoiled science from labs and sends it to a designated logistic chest.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
When you've played factorio over and over, not having this stuff just gets old.
Small changes concerning balance, gameplay, or graphics.