Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Reverts Maraxsis changes to Quantum Computer surface conditions.
Small changes concerning balance, gameplay, or graphics.
Replaces the jazz/trance SFX in Reproductive Centers/Phadai Enclosures with a non-music SFX from another pyanodons building. If you listen to your own music while playing the game original SFXs create instant cacophony every time those buildings are on screen.
Small changes concerning balance, gameplay, or graphics.
A library to allow other mods to place images and videos around the factory. Easily add content, customize thumbnails, change recipes, and add sound effects!
Mods introducing new content into the game.
This mod allows you to compress coal into larger bits, cloned and updated to Factorio 2.0 original modder PeaceDealer!!!!!!
Mods introducing new content into the game.
Heat pipes on Aquilo will gradually cool down even when not heating any machines
Small changes concerning balance, gameplay, or graphics.
LDS can't be cast in foundries, to make up for it, the normal recipe can be used in them, removes LDS shuffling and nerfs the LDS recycling recipe.
Small changes concerning balance, gameplay, or graphics.
Adds Uranium and Coal to Fulgora. Suggested to use with Any Planet Start with Fulgora. Does not update existing saves.
Small changes concerning balance, gameplay, or graphics.
Compatibility project for 100+ Factorio mods (do not download yet, just "reserved" the space for now).
Collections of mods with tweaks to make them work together.
Changes artificial and overgrowth soil placement to not overlap each other, making it easier to place economoically.
Mods introducing new content into the game.
Science from combat, wood & bio tech, catalyst upgraded buildings and equipment, turrets and biters upgrade quality with kills
Mods introducing new content into the game.
Mods introducing new content into the game.
Creates 2 friendly teams and splits the map into two sides. Sides are connected by small lines wide enough for 1 rail track. Both teams have some recipes disabled to enforce cooperation and it is possible to choose which resources spawn on which side/s.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
Adds 10 more pipe to ground variants, they connect to the vanilla pipe to ground!
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
This is a dummy mod thats acts as a mod orginizer for my space age playthought
Collections of mods with tweaks to make them work together.
Replaces the Science Pack sprites with Rain World Slugcat Sanshee Slugpup Plushees of the respective color. Agricultural Science → The Feeler, by Dewyenn Cryogenic Science → Lophiidae, by Eevee_lol24 All other slugcats from Rain World Downpour by Videocult & Akupara Games
Small changes concerning balance, gameplay, or graphics.
Basically Adds Some Higher Tier Space-Age Machines To Match Bob's Style Progression. Like Quality, But Different!
Mods introducing new content into the game.
Adds a greenhouse which produces wood in a most simple way and special capsules to plant trees
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.