Trending mods

Advanced Electricity


This mod changes how Electricity Works And adds new things for example an Fissionreactor and it makes that cables cant suppoort infinity electricity.WARNING!!! This Mod is very complex so it could be painfull to play it on your first run

Overhaul
10 months ago
1.1
290
Transportation Logistics Trains Combat Enemies Environment Mining Fluids Logistic network Circuit network Manufacturing Power Blueprints

Auto Resource Extra Support


This mod collect and distribute most resources automatically, just like play classic RTS game. Don't need tons of belt/inserter/pipe anymore :), hacked to add extra support for mods

Overhaul
1 year, 2 months ago
1.1
543
Logistics Storage Cheats

Sane Concrete

by mkaito

Makes concrete use iron sticks as rebar rather than iron ore.

Content
3 years ago
0.16 - 1.1
222
Manufacturing

Simple Saplings Fixed


Original author: Hypermark. A simple mod to easily replant forests and create basic wood farms.

1 year, 9 months ago
1.1
303

TimeSignals

by oiens

Add a new constant combinator to output game tick and computer time.

Tweaks
1 year, 2 months ago
1.1
141
Circuit network

Pollution detector

by Schorty

Adds a new entity for detecting pollution

2 years ago
0.13 - 1.1
1.11K

Empty Blueprint Remover


Adds a button to the toolbelt to delete empty blueprints from your inventory (not the library!).

Tweaks
2 years ago
1.1
258

Nuclear Cars

by MrDayne

Nuclear cars with gears, nitro and an advanced steering control for high speed turning.

Content
1 year, 4 months ago
1.1
175
Transportation
Content
a month ago
1.1
83
Logistics

Armored Train (Turret Wagons) Nayfall_Fixes (Bob's Vehicle Equipment Compatibility) deprecated

by Wirin

Turret Wagons and Armored Train (T.W.A.T.) Nayfall_Fixes. Forked version of https://mods.factorio.com/mod/Armored-train

Content
18 days ago
1.1
2
Trains Combat

AutobuildEx deprecated

by Viidi

Autobuild allows your character to automatically build nearby entity blueprint ghosts when standing still, and to deconstruct nearby entities. A more efficient alternative to mods like Bluebuild. And shortcut to instantly build all. The mod is outdated. Use start with drones or early bots.

Utilities
2 years ago
1.1
806

Ubiquity 21.12


A unified all-purpose modpack. Over 130 mods!

Mod packs
2 years ago
1.1
838

Derringer's Cross-Compatibility: AAI Industry


Cross-compatibility patch to resolve snarls in other mods that happen when AAI Industry rearranges the tech tree.

1 year, 7 months ago
1.1
382

Science Everywhere


Every recipe requires science packs.

Tweaks
9 months ago
1.1
45

Slow Belts


adds slower belts

Content
a month ago
1.1
179
Logistics

No Fuel Spidertron Exotic Industries


This mod makes Spidertrons not require fuel in Exotic Industries.

Tweaks
a month ago
1.1
18
Transportation

Smaller Beacon


Vanilla beacon is 2x2 instead of 3x3. Completely changes late game builds.

Tweaks
3 months ago
1.1
420

Dog Mod


Adds a dog to Factorio. Currently he runs around, barks, attacks enemies, and has a small inventory. Planning to make him do basic construction / resupply tasks. The goal is to make him speed up the early game and ease early game annoyances. Also planning to make him upgradable by giving him his own power vest, so he can be helpful in the later game.

Tweaks
2 years ago
1.1
541

Disco items


Turns everything disco

Tweaks
2 years ago
1.1
125

APM bob's extra compability

by ldinc

Rework APM recipies with bob's mods. WIP Testing release

Overhaul
23 days ago
1.1
252