This mod changes how Electricity Works And adds new things for example an Fissionreactor and it makes that cables cant suppoort infinity electricity.WARNING!!! This Mod is very complex so it could be painfull to play it on your first run
Large total conversion mods.
This mod collect and distribute most resources automatically, just like play classic RTS game. Don't need tons of belt/inserter/pipe anymore :), hacked to add extra support for mods
Large total conversion mods.
Mods introducing new content into the game.
Original author: Hypermark. A simple mod to easily replant forests and create basic wood farms.
Small changes concerning balance, gameplay, or graphics.
Adds a button to the toolbelt to delete empty blueprints from your inventory (not the library!).
Small changes concerning balance, gameplay, or graphics.
Nuclear cars with gears, nitro and an advanced steering control for high speed turning.
Mods introducing new content into the game.
Mods introducing new content into the game.
Turret Wagons and Armored Train (T.W.A.T.) Nayfall_Fixes. Forked version of https://mods.factorio.com/mod/Armored-train
Mods introducing new content into the game.
Autobuild allows your character to automatically build nearby entity blueprint ghosts when standing still, and to deconstruct nearby entities. A more efficient alternative to mods like Bluebuild. And shortcut to instantly build all. The mod is outdated. Use start with drones or early bots.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Collections of mods with tweaks to make them work together.
Cross-compatibility patch to resolve snarls in other mods that happen when AAI Industry rearranges the tech tree.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
This mod makes Spidertrons not require fuel in Exotic Industries.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Adds a dog to Factorio. Currently he runs around, barks, attacks enemies, and has a small inventory. Planning to make him do basic construction / resupply tasks. The goal is to make him speed up the early game and ease early game annoyances. Also planning to make him upgradable by giving him his own power vest, so he can be helpful in the later game.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Large total conversion mods.